How’s everyone been? I could talk about how many brand new video games I have over here; I could talk about Skyward Sword or Skyrim or something like that. But I won’t, actually — there are a lot of places you can read that stuff, and since I so rarely get time to update SVGL, I figured I’d talk about something different, though hopefully no less timely.
Author Archives: Leigh Alexander
Tough Act
“As game creators, we put up too much front in our creations and we don’t make ourselves nearly vulnerable enough. I think our audience senses this, and they emotionally withdraw from our games.”
– Richard Lemarchand, Naughty Dog lead designer
Tonight I saw Naughty Dog’s Rich Lemarchand talk about how the team’s intention for the Uncharted franchise, was (to some extent) was to explore games’ equivalent of the classic summer blockbuster film. Well, summer may be blockbuster season for movies, but we’re in it now.
Thank You
My latest Kotaku column is an expression of some of my anger, fatigue and frustration at the “woman in games” role I have adopted, at times uneasily and at other times poorly, throughout my career. It’s stirring up a lot of controversy, which naturally I predicted, so I wanted to share a couple more thoughts.
PRACTICE Makes Perfect
Melancholy Moo
I was finally able to do a pretty in-depth story that’s been important to me for some time. The subject is my friend, Ian Bogost, and the two major projects he’s worked on in the last year or so. At a glance those projects are diametric opposites; perhaps if you read the story you’ll be able to find some commonalities that might have even escaped their creator.
Fans Are Intense
I attended the Call of Duty XP event out in Los Angeles a bit over a week ago, and it was really elaborate. My summary of the event itself is here. The main draw was ostensibly the opportunity for core fans to spend an entire weekend playing and competing at Modern Warfare 3, but it was also their first look at Activision’s Elite premium content service and social networking platform for the franchise.
The company had been rolling out information on Elite in careful bits and pieces, but it wasn’t until XP that it announced the price. The company’s digital VP, Jamie Berger, feels deeper social features will create a more positive community, and Beachhead, the Activision studio in charge of developing Elite, talked to me about working closely with the other studios, plus some important lessons from the beta.
I imagine that most of the SVGL readers aren’t that into Call of Duty, given that the longtime crew usually tells me that you found my work or my blog because of my writing on weird JRPGs, or on survival horror games, or hentai games or something. Those of you in the latter crew might be happy to learn that I’m back on the pervy games with a new monthly at The Escapist.
This month I start out fairly tame with the sexuality of Catherine, but I’m the kind of person who gets a little bored and rebellious writing the same kinds of articles for too long, and then I write things that are weird. Speaking of Catherine, I also wrote about it in my Kotaku feature and reviewed it at Paste. Catherine, Catherine, Catherine. It’s a good thing I like that game a lot.
And speaking of weird RPGs, things I like, intense fans, and me writing things that are weird when I get bored, my latest editorial at Gamasutra is about “Persona_ebooks,” the Persona-themed Twitter tribute to both that series and internet sensation “Horse_ebooks.” Maybe you don’t know what I’m talking about, but trust me, you want to. Give it a read.
I’ve started Persona 2: Innocent Sin on the PSP. It’s so weird. I don’t even… like, I need to spend several more hours on it before I know what to tell you. But I’m looking forward to those hours, so take that bit for what it’s worth.
[Today’s Good Song: Broken Water, ‘Kamilche House’]
Live From Hurricane Irene

Hi everybody — sadly, I’m not at PAX like EVERY SINGLE ONE OF MY GAMING FRIENDS. I’m coming to you live from a “Zone B Hurricane Bunker” at the border of Bushwick, Brooklyn. The picture you see above you depicts the eerie cast the sky here had yesterday evening, before the inclement weather descended.
Finally, thanks to Allan Offal for making an MP3 of DBZ’s Launch saying “WELL HELLO“, as I’d hoped someone would in my last post.
WELL HELLO!

Had this boyfriend once I lived with who played a concerning number of Dragonball Z video games — you know, the hybrid fighting/RPG ones. I mean, not that I didn’t watch them. Like, a lot, to where whenever I am writing a new blog post, or whenever I’m talking to folks I haven’t seen in a long time, I have this urge to go, ‘WELL HELLO!’ in the voice of Launch.
Quick Bits
Long time no see! Yes, blah blah I’m busy, you know the drill. I finished playing Catherine (I liked it) and I am finishing up Ocarina and I wrote this little love-letter to young Link. SO CUTE.
