Author Archives: Leigh Alexander

You Look Nice, Miss


Hokay, I’m gonna get semi-personal for a minute.

I am a young woman living in an urban area. As such, I have special considerations that men, or women living in more rural or more gentrified areas, may not. To put it succinctly, I can’t walk to the train without someone catcalling me, smacking their lips at me, or blowing their car horn at me.
Even when there’s no auditory cues, there are sometimes visual ones. I’m still sometimes aware in my periphery of people leering at me as I pass by. This background din is annoying; I deal with it by wearing headphones so I can’t hear it, and sunglasses so that I feel safe from unwanted eye contact.
You could say this happens because I’m a good looking young woman, and I should “take it as a compliment.” It’s not a compliment, and it has little to do with how I look, as it happens to a lot of girls I know.
I resent that I have to take different routes home than the direct ones, to avoid the blocks where I know there are a lot of workers or neighborhood guys hanging out on the sidewalk as if the girls walking by were some kind of show for their entertainment. I resent that I can’t wear a cute dress without it being perceived as an invitation for comments from strangers. I’m just trying to go jogging outdoors and people are saying things as I pass them that make me horrendously body-conscious when I just want to work out. I’ve sometimes chosen my clothes based on where I’m going and the sort of areas I plan to walk through on my way. That sucks.
At best, it’s a little bit irritating, part and parcel of living in a big city. At worst, it makes me unsafe. I don’t walk alone at night in residential areas, ever. I’ve had cars follow me. A comment or solicitation that’s just gross and annoying yelled out of a car window on a busy street by day becomes frightening and sinister on an empty block at night. It really sucks.
Anyway, the point of all that is as a preface to something that does, in fact, have to do with gaming.
My friend Erin Robinson, who recently released the wonderful Puzzle Bots with Wadjet Eye Games (on a happy note, check it out, it’s adorable!) recently visited me here in Brooklyn, and she was fairly astonished by the culture of street harassment that is so commonplace here. While we were walking to the train, she seemed surprised that I easily ignored or blocked out so many muttered comments, car horns and “hey ladies” that were aimed at us on our way; she was surprised that this was common enough to be something one just gets used to.
Actually, we’d been talking about games, of course — she’s a designer, and so she’d asked me what kind of game I would make if by some miracle I developed an interest in development. I jokingly said I’d probably come up with some kind of revenge simulator that let you shoot scumbag catcallers.
It’s crude and it’s terrible — the person who sent it to me called it “more of a game experience and conversation catalyst than a game.” But boy, does it look like my neighborhood, right down to the water towers on the rooftops and the ice cream truck jingle that’s so ubiquitous around here in the summer (the season when you feel like you’re making yourself vulnerable just by wearing warm-weather clothes). The things they say are pretty realistic — and appear on the tombstones that pop up once you kill a strolling aggressor.
I think you all will find it disturbing to play. The sad thing is how I fear many guys out there will respond.
I just know that there are plenty of you reading this thinking that these male neighbors of mine are “just going about it the wrong way,” and that there’s a “nice way” to bother a woman walking alone or out shopping.
Plenty of people do do it “the nice way” — they patiently and politely insist on just talking to me for a minute, or they just want to step into my path to tell me my eyes are nice. And can’t I take a compliment?
To that, I say, why don’t I have the right to go to my corner store and home again without feeling obligated to be friendly to strangers on the sidewalk just because the strangers are physically attracted to me? Do I owe them something? Yes, it’s rather nice that the workers in my bodega all want to shake my hand and ask me all about how I’m doing and what I’m up to every time I go in in the morning, it’s so good that they’re friendly, but maybe I just want to buy a damn pack of cigarettes without having to explain what I’m all dressed up for.
Maybe I don’t like that I have to walk several blocks to a faraway store for feminine products or other personal things because I don’t feel comfortable asking my “friends” to get them for me from where they’re kept behind the counter.
The worst is so many guys on the street are jerks that I often feel like I have to force a smile and a polite attitude for people who are “just paying me a compliment” or are being nice about it. Over time, little incidents like that — when I indulge conversation with men because they’re “just trying to be nice” even though I don’t feel like talking, or when I smile when I don’t really want to smile — start to make me feel as personally violated as the harsher transgressions that are easier to ignore.
No, wait, here’s the worst. The worst is that there are entire demographics of people out there who would dismiss my complaints — oh, poor you, you get attention because people think you’re pretty, they say. Again, I don’t think this has anything to do with how I look (although I had a friend tell me recently she fantasizes about disfiguring herself so that she never has to worry about this happening), because it’s not like I’m a model or something.
It’s latent misogyny that happens in big cities; it takes my power away. It makes me an object in front of people I don’t even know, and that’s not okay whether they’re nice about it or not. It is nothing less than a slow-burning chronic trauma.
My favorite catcall in the ‘Hey Baby Game’? “Smile for me, baby.” It fills me with rage that a stranger on the street feels at liberty to demand that I smile. I smile when I feel like it, and I sure as shit don’t want to do it for you, buddy.
So someone’s made a game that’s an outlet for that rage, that wants us to discuss that rage. Discuss. And be civil — do not make me close the comments, please.
(Yeah, I didn’t even want to really go here, but a couple of commenters on RPS need a little bit of education on what sexism is.)
[UPDATE: From Gillen. Excerpt: “If you’re a man, and you’ve acted like this, the woman you do it to, beneath the polite smile she has to offer, has probably fantasised about you dying.” Thank you very much.]

PSP-Tan

SVGL’s newest layout features PSP-Tan. As you might know, I pretty much love console-tans. Why PSP-tan? Well, because she’s so cute. She’s like the little girl in school trying to figure out who she is. Gotta give Sony credit for trying, of course — I recently did an interview with hardware marketing manager John Koller on that new $9.99 PSP game program.

You’ve heard about it? They’ll offer a collection of PSP-3000 games — both first and third-party — for $9.99 each as a way of targeting younger consumers. 2K has decided to help out by offering Manhunt 2. Seriously! Well, no, that’s not true. The second reason they’ve priced them so low is to discourage piracy, which Sony maintains is one of the main things killing the platform. The thinking is someone would rather pay ten bucks than go through the trouble of stealing them.
I don’t actually have a PSP right now. But naturally that’s going to change in a little bit — GUESS WHY?!
Bonus Material: The PSP-tan header image is available as an adorable wallpaper here.
[Today’s Good Song: ‘57821‘, Janelle Monae & Deep Cotton]

Twitterpated

You’ve heard people say it a million times — you know, the whole, “well, I’m busy with my real adult life now, so I don’t have time for full-length, immersive games; I need things that are deep in brief sessions, I want to be able to jump in and jump out via social media,” yak yak yak.

I don’t feel that way about video games — if I can’t get hooked into a “worth hours and hours of my time” experience, I don’t really bother, with a few exceptions. I do, however, feel that way about blogging. SVGL’s never been my job (actually, it kinda worries me when people I meet don’t know that) — rather, it’s been primarily a way to communicate with you guys (yes, you!) , or a way to jot down less formal thoughts that weren’t fitting into my “work”per se.
But now I’ve got Twitter and Formspring, and I’m having conversations with you guys all day every day on games, so it’s hard to get motivated to write blog posts, especially when I have so much going on in my work life and personal life. Social media’s changed the way we use the internet, and I’m no exception.
But that doesn’t mean SVGL’s not my first and best home, and still massively important to me. I’ll be trying to catch us up over the next few days — have an awful lot to show and share with you! Meanwhile, I encourage you to follow SVGL’s little world via social channels if you need hold-overs between blog posts. Yeah?
Speaking of social media, here’s a boring article I wrote about the changing landscape around virtual currency. You probably don’t care about this stuff, but some people do.
[Today’s Good Song: ‘Clips‘, Ava Luna]

Bachelors



My love of Harvest Moon is well-documented, and thus it’s with great pleasure that I present this incredible gift given to me by artist Tanuki-nyo, featuring my favorite bachelors from the game (left to right: Vaughn, Cliff, Trent and Gray). Much, much appreciated!

I always pick the emo ones.

Congrats Bee


Congrats to my former supervisor, favorite drunk-texting buddy and longtime friend Brandon Boyer on being named Chairman of the IGF. Brandon is the indisputable king of champions for our indie community and absolutely no one deserves it more.

Posting this photo of us at GDC (with David Hellman, no less!) so I can brag that I know him. Hope they don’t mind. This photograph is the work of .tiff, and overall I must say that those who photograph me/appear in photographs with me at industry events are people you should envy me for getting to hang with.
[Today’s Good Song: Animal Collective’s ‘Fireworks‘, the tune with which he taught me how to love the band.]

Sustainability

“While it is hard to look at your life and say ‘this is unsustainable’, it is even harder to look at your life and say ‘the reason my life is unsustainable is because I am unsustainable.’ It takes courage to do that, and it takes even more courage to take steps to rectify it.”

– The amazing Clint Hocking, on his decision to leave Ubisoft Montreal


[Today’s Good Song: ‘A Flower In A Glove,’ Frog Eyes]

Future Storytelling


Does the phrase “platform-agnostic IP” mean anything to you? Well, what it is is when a fictional concept — a universe, a story, and the characters within it — are conceived not for any one particular medium, but for several of them. In other words, it’s an idea that can work simultaneously as a video game, a movie or television show, and a set of books or comic books, for example. You get it.

The idea’s loosely called transmedia, and it’s what the Syfy channel is hoping to do by working with video game companies: Trion, with an upcoming MMO, and THQ. As for the latter, Syfy wants to start by creating more traditional extensions (film and television series) of de Blob and Red Faction, and then they hope to co-create projects together.
It’s interesting stuff. On one hand, it’s traditional media finally seeing the value in persistence and interactivity in creating additional engagement for users. It has unbelievable potential to make gaming more mainstream, and to help it become a core component of the way people conceive of and experience entertainment. It’s also not without its challenges — generally, TV people don’t know a lot about games, and vice versa.
So to build a property that can bridge two media worlds that historically have had only the most cursory relationship with one another is no small feat, but I interviewed the president of Syfy and he explained to me that that’s exactly what they’re hoping to do:

“What’s fantastic about this strategy is, if we get it right, we’ll figure out ways for people to consume those characters and stories across multiple platforms whenever and however they choose to,” says Howe. “It’s an always-on world we’re living in, and that’s exciting to us. Dynamic, immersive experience is critical to future storytelling.”

Check out the interview!

[By the way, I think I’m going to start linking to my fave music blogs to share current tracks I like on a regular basis. Nothing to do with video games, I know, but it’s nice to share my interests in more than one medium, ya dig? And I’ll make it tiny so you can ignore it if you don’t care. Here’s The Love Language’s ‘Heart to Tell’, via Pasta Primavera.]