Agh, well! I’ve done that thing again where I don’t update my blog, and now so much has happened that I keep putting off the doubless-endless update until the ghostly thing gets larger and larger. Unfortunately, the cure for this is for me to just give you a list of links in case you missed anything I’ve written in the whirlwind that my last few weeks have been.
Thank you for everything! In not any particular order:
I just got back from Copenhagen, where I had a fascinating studio tour thanks to Reto-Moto. I don’t usually get to go this in-depth with developers at work.
The Atlantic profile of Jon Blow caused a big stir, and here’s my response to why focusing on personalities and creators in games seems to compel “outsiders” so much.
I appear on the Just Talking podcast, where I’m interviewed about my career, including how I’ve handled some things I’ve not really been asked about before.
I review Silent Hill: Downpour for Paste, James illustrates. The juxtaposition is… funny.
In a media sea of “Girls Shows” and increasingly vocal empowerment rally cries, I write about how I still feel bad sometimes. Was very comforted by the tide of empathy from others who feel the same.
I attempt to identify the precise design philosophies that make Zynga games evil struggle to retain their long-term user numbers.
Many designers (an artists of all kinds) know that constraint is good for all kinds of creativity, but there’s a new wave of game makers demonstrating a new take on this idea.
In our monthly “Ask Gamasutra” feature, the Gamasutra staff and I share what we do and don’t like about the press releases we get from PR folks.
Another one of my monthly Edge columns has come up online; this one’s about my frustration with the binary perception gulf between “game writers” and “game designers.”
I spoke to Kellee Santiago when she left thatgamecompany. I also spoke to Robin Hunicke on her own exit, as she joins her friend Keita Takahashi at Glitch maker Tiny Speck. Wish great luck to them both.
I also talked to Suda51 about Lollipop Chainsaw and the things he wants to do in the new media landscape. Big fan of his.
Here’s Anna Anthropy on her new book, Rise of the Videogame Zinesters, and her new game, dys4ia.
I think that’s it, probably, maybe? Lord, I dunno. Sorry. Lots going on.
