<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Leigh Alexander &#187; Alone in the Dark</title>
	<atom:link href="http://leighalexander.net/category/alone-in-the-dark/feed/" rel="self" type="application/rss+xml" />
	<link>http://leighalexander.net</link>
	<description>on the art, culture &#38; business of interactive entertainment, social media and stuff</description>
	<lastBuildDate>Tue, 10 Mar 2015 12:56:49 +0000</lastBuildDate>
	<language>en-US</language>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.8.10</generator>
	<item>
		<title>Is It Summer Yet</title>
		<link>http://leighalexander.net/is-it-summer-yet/</link>
		<comments>http://leighalexander.net/is-it-summer-yet/#comments</comments>
		<pubDate>Mon, 19 Mar 2012 16:09:00 +0000</pubDate>
		<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
				<category><![CDATA[Alone in the Dark]]></category>
		<category><![CDATA[Double Fine]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[My Articles]]></category>

		<guid isPermaLink="false">http://leighalexander.net/is-it-summer-yet/</guid>
		<description><![CDATA[Well, I survived GDC, and we wrote unholy tons of great talk coverage from smart, exciting developers! I was on the One Life Left radio show with famous people one night!! I did a lot of work, but some of my fave experiences real quick: This Alone in the Dark postmortem, a touching talk from [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><span>Well, I survived GDC, and we wrote <a href="http://gamasutra.com/news/gdc/">unholy tons</a> of great talk coverage from smart, exciting developers! <a href="http://gamasutra.com/view/news/164719/GDC_Podcast_GDC_tips_and_trends_with_Moriarty_Santiago_Skolnick_and_more.php">I was on the One Life Left radio show</a> with </span><i>famous people</i> one night!! I did a lot of work, but some of my fave experiences real quick: This <a href="http://gamasutra.com/view/news/165360/GDC_2012_Inside_the_making_of_Alone_in_the_Dark.php"><i>Alone in the Dark</i> postmortem</a>, a touching talk from Double Fine&#8217;s Nathan Martz on <a href="http://gamasutra.com/view/news/165154/GDC_2012_Double_Fines_Martz_on_the_joy_of_accessibility.php">lessons in <i>Once Upon A Monster</i>&#8216;s design</a>, and the always-brilliant Richard Lemarchand on why designers <a href="http://gamasutra.com/view/news/164914/GDC_2012_Forget_immersion__player_attention_is_what_matters_says_Lemarchand.php">should think more about the science of attention</a> than about the unhelpfully-vague &#8220;immersion&#8221; concept.
<div></div>
<div>We all want so much from games that it&#8217;s sometimes easy to get frustrated, or misdirected (a <a href="http://www.edge-online.com/opinion/opinion-tale-spin">recent Edge column I wrote</a> about my frustration with the &#8220;games as storytelling medium&#8221; conversation is online today).  But GDC always revitalizes my enthusiasm for games, the people that make them and the ideas that some of our best minds are always brewing. Incidentally, <a href="http://gamasutra.com/view/news/162363/Ask_Gamasutra_The_video_games_and_narrative_debate.php">I weighed in pretty extensively</a> on the &#8220;storytelling medium&#8221; thing in last month&#8217;s &#8220;Ask Gamasutra&#8221; feature.
<div></div>
<div>I returned back to New York from San Francisco with a terrible fever that took me out of commission for nearly a week, and I&#8217;m scrambling to get back to life now. Speaking of revitalizing my enthusiasm, <a href="http://gamasutra.com/view/news/163143/InDepth_Journeys_rare_and_magical_success.php">play <i>Journey</i></a>. <a href="http://gamasutra.com/view/news/164714/GDC_2012_How_Journey_was_designed_to_facilitate_friendship.php">Play <i>Journey</i></a>. There is nothing in the world for me like games made by people who want to create and who are doing it because they care. If you don&#8217;t have a PS3, sell a relative&#8217;s organs and buy one (or borrow one from someone, at least).</div>
</div>
]]></content:encoded>
			<wfw:commentRss>http://leighalexander.net/is-it-summer-yet/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
