<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Leigh Alexander &#187; Best of 2011</title>
	<atom:link href="http://leighalexander.net/category/best-of-2011/feed/" rel="self" type="application/rss+xml" />
	<link>http://leighalexander.net</link>
	<description>on the art, culture &#38; business of interactive entertainment, social media and stuff</description>
	<lastBuildDate>Tue, 10 Mar 2015 12:56:49 +0000</lastBuildDate>
	<language>en-US</language>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.8.10</generator>
	<item>
		<title>Happy New Year!</title>
		<link>http://leighalexander.net/happy-new-year/</link>
		<comments>http://leighalexander.net/happy-new-year/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 19:24:00 +0000</pubDate>
		<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
				<category><![CDATA[Best of 2011]]></category>
		<category><![CDATA[Kotaku]]></category>
		<category><![CDATA[My Articles]]></category>
		<category><![CDATA[Zelda]]></category>

		<guid isPermaLink="false">http://leighalexander.net/happy-new-year/</guid>
		<description><![CDATA[Happy new year, everyone! Hope you&#8217;ve all had a good holiday. I spent several solid days being drunk and playing Skyward Sword, which I hadn&#8217;t gotten to until now. I suppose I&#8217;ll have some kind of formalized &#8220;thoughts&#8221; or whatnot on it soon, but for now I&#8217;ve gotta focus on catching up from some prolonged [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Happy new year, everyone! Hope you&#8217;ve all had a good holiday. I spent several solid days being drunk and playing <i>Skyward Sword</i>, which I hadn&#8217;t gotten to until now. I suppose I&#8217;ll have some kind of formalized &#8220;thoughts&#8221; or whatnot on it soon, but for now I&#8217;ve gotta focus on catching up from some prolonged nightmare flu and an intense holiday period.</p>
<p>I wrote about <a href="http://thoughtcatalog.com/2011/the-complex-joy-of-sickness/">the peculiar comfort in being ill</a> over at Thought Catalog, plus the uncommonly silent limbo of spending a holiday in New York City <a href="http://thoughtcatalog.com/2011/limbo-purgatory-in-new-york-city/">if you&#8217;re not particularly Christmas-oriented</a>. </p>
<p>Okay, so one article about being sick, one article about a holiday, and here, <a href="http://thoughtcatalog.com/2011/how-to-be-a-freelance-writer/">one sort-of serious satire about my struggles</a> to get my work done on time and well. Believe it or not, there were some people out there who thought this piece was real advice. I disclaim all liability for what will happen to you if you&#8217;re that oblique! </p>
<p>Right, but somehow I still did get some stuff done: An editorial on <i>Skyrim</i>. All right, trolls: I think <i>Skyrim</i> is completely rubbish. I have no interest in playing it any more. I have no idea who designed the combat system, looked at that swordplay and went &#8220;HEY IT WORKS IT&#8217;S PERFECT.&#8221; Like, really? The game also combines a lot of things I&#8217;m just not interested in: high fantasy setting, open world, and loads of lore. </p>
<p><i>However</i> (who am I kidding, half of you will not read the &#8216;however&#8217; and have already begun typing me nerd rage death threats) &#8212; <i>HOWEVER</i>, I totally get why people love it. Totally get it; I <a href="http://gamasutra.com/view/news/39321/Opinion_Skyrim_And_Gamings_Old_School_Myth_And_Legend.php">wrote a bit about that</a> at Gamasutra. </p>
<p>People like feeling like they&#8217;re an influential part of something larger than themselves; they like games that give them things to explore and share together. That&#8217;s the principle with which Jesse Schell is working with his company&#8217;s new <i>Puzzle Clubhouse</i>, an intriguing new idea for crowdsourced game design. <a href="http://gamasutra.com/view/news/38845/Schell_Brings_Craft_Culture_To_Games_With_Puzzle_Clubhouse.php">Check the interview.</a></p>
<p>And it wouldn&#8217;t be a new year at Gamasutra without our usual exhaustive year-end roundups; I contributed <a href="http://gamasutra.com/view/news/38843/Gamasutras_Best_Of_2011_Top_5_Controversies.php">Top 5 Controversies</a> a bit ago, and now I add <a href="http://gamasutra.com/view/news/39358/Gamasutras_Best_Of_2011_Top_5_Surprises.php">Top 5 Surprises</a>. </p>
<p>As usual we round up all our year-end material &#8212; including our overall top ten games &#8212; into one big feature for your reading pleasure. This year, our individual contributions to the game of the year list were bylined, so you&#8217;ll be able to see which titles I vouched the hardest for. <a href="http://www.gamasutra.com/view/feature/6578/gamasutras_best_of_2011.php">Give it a read!</a></p>
<p>Lots of you have asked what I think of the big changes going down at Kotaku. I&#8217;ve worked with the staff there for some years, including both Brian and Joel, and I wish them tons of the best in their new endeavors, Brian in particular after years of service to &#8212; come on, face it &#8212; our space&#8217;s most relevant consumer gaming site. </p>
<p>But I&#8217;m also incredibly thrilled to see what Stephen and the new guard (including my real good bro Kirk Hamilton) will accomplish over at the big K. Stephen in particular is a fantastic editor who&#8217;s done a lot for me, and I think his role as Kotaku EIC spells amazing things.</p>
<p>For those that mailed/IMed/Tweeted whatever, as far as I know I&#8217;ll continue my monthly column as normal, as I&#8217;ve done for I think nearly three years now!</p>
]]></content:encoded>
			<wfw:commentRss>http://leighalexander.net/happy-new-year/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>It&#8217;s The Most Wonderful Time</title>
		<link>http://leighalexander.net/its-the-most-wonderful-time/</link>
		<comments>http://leighalexander.net/its-the-most-wonderful-time/#comments</comments>
		<pubDate>Fri, 16 Dec 2011 14:07:00 +0000</pubDate>
		<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
				<category><![CDATA[Best of 2011]]></category>
		<category><![CDATA[PopCap]]></category>
		<category><![CDATA[Skyrim]]></category>
		<category><![CDATA[Women in Games]]></category>

		<guid isPermaLink="false">http://leighalexander.net/its-the-most-wonderful-time/</guid>
		<description><![CDATA[Things&#8217;ve been crazy since my trip to Toronto. I&#8217;d never been, and I absolutely loved it. What impressed me most was the fact that the art and tech community there seems to exist on a spectrum, with many people creating from multiple points of focus and collaboratively with other disciplines to interesting results &#8212; I [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Things&#8217;ve been crazy since my trip to Toronto. I&#8217;d never been, and I absolutely loved it. What impressed me most was the fact that the art and tech community there seems to exist on a spectrum, with many people creating from multiple points of focus and collaboratively with other disciplines to interesting results &#8212; I found the worlds of play study, child development, hardware hackers, academia and game design often merged.</p>
<p>TIFF Nexus&#8217; Women in Film, Games and New Media event was a huge success. The response to my keynote was overwhelmingly positive (I was TRENDING in Toronto on Twitter! Whoa!), and I hope to have some video or something online for you guys soon. If you&#8217;re an Edge subscriber, a column distilling some of the key points on which I spoke will appear in an upcoming issue. Meanwhile, at Gamasutra I wrote about the results of the <a href="http://handeyesociety.com/project/the-difference-engine-initiative/">Difference Engine Initiative</a>, the local Hand Eye Society&#8217;s incubator which focuses on inviting and encouraging women to game development where they may not have considered it before. Amazing stuff <a href="http://www.gamasutra.com/view/news/38839/Women_Making_Games_Takeaways_From_The_Difference_Engine_Initiative.php">I&#8217;d be pleased for you to check out</a>. </p>
<p>As usual, I&#8217;ve been up to a whole bunch of other things; here&#8217;s an editorial I&#8217;ve done on <a href="http://www.gamasutra.com/view/news/38277/Opinion_Signs_Of_Life_Maturity_In_Social_Games.php">signs of life in the maturing social games space</a>. You can make fun of Facebook games all you want, but you can&#8217;t ignore them, because the lessons from the social space <i>will</i> start pollinating other platforms. </p>
<p>Across the Atlantic from me, veterans of the UK gaming space including Kuju&#8217;s Ian Baverstock and Jonathan Newth <a href="http://www.gamasutra.com/view/news/38955/Baverstock_Newth_Daly_Form_New_UK_Games_Consultancy.php">have formed a brand-new consultancy</a> aimed at assisting game developers in navigating this rapidly-changing cross-platform environment. PopCap, which is unequivocally one of the coolest and smartest game companies there is, is ahead of the curve as it <a href="http://www.gamasutra.com/view/news/38842/PopCap_Dips_Toes_In_Freemium_Cans_iPhones_Bejeweled_2.php">takes another step toward seamless multiplatform play</a> for <i>Bejeweled</i> with an interesting new iOS decision. So yeah, get used to this stuff.</p>
<p>I&#8217;m excited that once again Gamasutra is doing its year-end top lists, counting down to our games of the year by rounding up the year&#8217;s <a href="http://www.gamasutra.com/view/news/39067/Gamasutras_Best_Of_2011_Top_5_Major_Industry_Events.php">most notable industry events</a>; <a href="http://www.gamasutra.com/view/news/39097/Gamasutras_Best_Of_2011_Top_5_Major_Industry_Trends.php">business trends</a>, <a href="http://www.gamasutra.com/view/news/39163/Gamasutras_Best_Of_2011_Top_5_Most_Anticipated_Games_Of_2012.php">anticipated games of 2011</a>, and <a href="http://gamasutra.com/view/news/39187/Gamasutras_Best_Of_2011_Top_10_Indie_Games.php">top indie games of 2011</a>. </p>
<p>I chip in with the year&#8217;s top five biggest controversies, as <a href="http://www.gamasutra.com/view/news/38843/Gamasutras_Best_Of_2011_Top_5_Controversies.php">I&#8217;d know from controversy, natch</a>. Our Mike Rose was kind enough to find a pic of Cole Phelps standing nonchalantly while destruction occurs behind his back. There&#8217;ll be more top lists, of course, so watch our space. </p>
<p>I wrote <a href="http://thoughtcatalog.com/2011/love-in-the-time-of-facebook/">a tongue-in-cheek Thought Catalog piece</a> about how Facebook is changing the way we talk about our romantic crush behavior. Sappy shit. I&#8217;m amazed at how many of the commenters are taking it seriously. Their relationships must be super unfun. Possibly they are replicants.</p>
<p>Is that it? Yeah, I think that&#8217;s it for now. Man, I hate this time of year. It puts all our brains through a pulper. Of course, <i>Skyrim</i> does that to me too, and yet it doesn&#8217;t seem to stop me playing it. </p>
<p>Oh yeah, I need to keep on top of recommending you guys music so that you stop asking me if I&#8217;ve ever heard of, I dunno, Wilco or something, and stop calling &#8220;indie&#8221; a genre. I&#8217;m just playin&#8217;, ladies, you know I love you. Besides, we&#8217;re all going to blow our brains out if we hear one more pop Christmas song cover right? </p>
<p><b>Today&#8217;s Good Song:</b> <a href="http://www.youtube.com/watch?v=05QeSrKB098">The People&#8217;s Temple &#8211; Led as One (Si vis pacem, para bellum)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://leighalexander.net/its-the-most-wonderful-time/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
