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	<title>Leigh Alexander &#187; Crysis 2</title>
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	<link>http://leighalexander.net</link>
	<description>on the art, culture &#38; business of interactive entertainment, social media and stuff</description>
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		<title>No Longer Too Soon?</title>
		<link>http://leighalexander.net/no-longer-too-soon/</link>
		<comments>http://leighalexander.net/no-longer-too-soon/#comments</comments>
		<pubDate>Mon, 19 Apr 2010 15:25:00 +0000</pubDate>
		<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
				<category><![CDATA[Crysis 2]]></category>

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		<description><![CDATA[Check out this Crysis 2 screenshot: Just kidding, haha! It&#8217;s not Crysis 2, it&#8217;s a picture of Wall Street following 9-11. This is Crysis 2: No, I am not attempting to politicize a first-person shooter (or joke about a tragedy). I just find it worthy of note that nobody else yet has pointed out the [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Check out this <i>Crysis 2</i> screenshot:</p>
<p><a href="http://2.bp.blogspot.com/_SESD50uzzPQ/S8yFTVHG0GI/AAAAAAAADF0/zmfp9qCJOws/s1600/9-11-rubble.jpg"><img src="http://2.bp.blogspot.com/_SESD50uzzPQ/S8yFTVHG0GI/AAAAAAAADF0/zmfp9qCJOws/s400/9-11-rubble.jpg" border="0" alt=""></a><br />Just kidding, haha! It&#8217;s not <i>Crysis 2</i>, it&#8217;s a picture of Wall Street following 9-11. <i>This </i>is Crysis 2:</p>
<p><a href="http://3.bp.blogspot.com/_SESD50uzzPQ/S8yFjWXrZZI/AAAAAAAADF8/uPj0_gJz2ek/s1600/crysis2.jpg"><img src="http://3.bp.blogspot.com/_SESD50uzzPQ/S8yFjWXrZZI/AAAAAAAADF8/uPj0_gJz2ek/s400/crysis2.jpg" border="0" alt=""></a></p>
<p>No, I am not attempting to politicize a first-person shooter (or joke about a tragedy). I just find it worthy of note that nobody else yet has pointed out the visual symbolism. Crytek&#8217;s Cevat Yerli <a href="http://www.gamasutra.com/view/news/27979/InDepth_EA_Partners_Crytek_Unveil_Crysis_2_In_New_York_City.php">spoke of an international sense of attachment to, and desire to defend, the city of New York</a> as one of the emotional forces driving <i>Crysis 2</i>&#8216;s world, but 9-11 never came up. Nobody at all made that association when looking at screenshots of the city covered in drifting ash?
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<div>Really, it doesn&#8217;t seem like anyone has, and if they did, they didn&#8217;t consider it significant. Again, I&#8217;m not necessarily saying anyone should. It just seems we&#8217;ve come a long way from the time when <i>Fallout 3</i> concept art of post-apocalypse Washington, mistaken for an extremist fantasy, raised government hackles. </div>
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<div>For more context, you should watch &#8220;<a href="http://www.youtube.com/watch?v=34QMA2ykfCc">The Wall&#8221; trailer</a> for <i>Crysis 2</i>, which opens with a series of missives and memorials for lost loved ones trying to find one another in the midst of disaster. I&#8217;ve lived in New York City since 2002, but when 9-11 happened, I remember commuting to work in Massachusetts, listening to Howard Stern on my car radio. I&#8217;ll never forget the poignancy in hearing the abrasive shock jock serving as something of a community pillar, using his broadcast platform to take calls from people who were trying to find other people, unsure whether or not they were alive. </div>
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<div>Is there an intentional recollection in the imagery of <i>Crysis 2 </i>that&#8217;s no longer<i> </i>painful enough to employ in entertainment? Or is it truly that we can now use visuals and concepts like these without even making the connection?</div>
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<div>Is it that we&#8217;re intended to make the connection, in the world of <i>Crysis 2</i>, with the sense of violation we felt at the images in New Yorkers&#8217; backyards at that time, and that it doesn&#8217;t need to be said? Or is it that it&#8217;s simply become okay to bash up New York again, the way we can and do with any other game world? </div>
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<div>Does this mean it&#8217;s not &#8220;too soon&#8221; anymore? Does this mean we&#8217;ve &#8220;healed&#8221;, if we can look at this and just see a video game? </div>
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		<title>Shooter Shooter Shooter Shooter</title>
		<link>http://leighalexander.net/shooter-shooter-shooter-shooter/</link>
		<comments>http://leighalexander.net/shooter-shooter-shooter-shooter/#comments</comments>
		<pubDate>Tue, 13 Apr 2010 14:54:00 +0000</pubDate>
		<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
				<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[Crysis 2]]></category>
		<category><![CDATA[Gears of War 3]]></category>
		<category><![CDATA[Harvest Moon]]></category>
		<category><![CDATA[My Articles]]></category>
		<category><![CDATA[Shooters]]></category>

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		<description><![CDATA[Sometimes I get triple-A fatigue and I feel just a little tapped out. I find myself a little niche where the only gaming of note I do is on my DS. I can dump hundreds of hours into a Harvest Moon or Pokemon game and never look back &#8212; in fact, I&#8217;m not even HeartGold [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Sometimes I get triple-A fatigue and I feel just a little tapped out. I find myself a little niche where the only gaming of note I do is on my DS. I can dump hundreds of hours into a <i>Harvest Moon</i> or <i>Pokemon</i> game and never look back &#8212; in fact, I&#8217;m not even <i>HeartGold</i> or <i>SoulSilver</i>-ing yet because I&#8217;m just focusing on <i>Harvest Moon: Sunshine Islands</i>. Yep, that&#8217;s about it!
<div></div>
<div>These phases lend themselves to being light on blogging &#8212; at times like that, I&#8217;m glad I have <a href="http://twitter.com/leighalexander">my Twitter</a> to toss quick thoughts and links out to you guys. Of course, I&#8217;m also busy as usual at Gamasutra. You know I love indie games that try to push or change the medium; I spent time with Jason Rohrer&#8217;s <i>Sleep is Death, </i>my writing on which you might have read <a href="http://kotaku.com/5507753/a-video-game-death-made-for-me">at Kotaku</a>, so just a little bit later, I caught up with the fascinating, loquacious and giant-brained Eskil Steenberg at Gamasutra to talk about <a href="http://www.gamasutra.com/view/news/27871/Interview_Eskil_Steenberg_Explains_What_Makes_LOVE_Different.php">his work on the impressionist-art MMO (though he resists the word &#8220;MMO&#8221;) </a><i><a href="http://www.gamasutra.com/view/news/27871/Interview_Eskil_Steenberg_Explains_What_Makes_LOVE_Different.php">LOVE</a></i>. </div>
<div></div>
<div>We talk about how he suddenly decided to develop his own self-contained game engine and persistent multiplayer world without any significant design experience (truly, truly impressive), and why <i>LOVE</i> is, in his view, <a href="http://www.gamasutra.com/view/news/27871/Interview_Eskil_Steenberg_Explains_What_Makes_LOVE_Different.php">completely different than other games</a>, most of which don&#8217;t interest him much. </div>
<div></div>
<div>I went to see <i><a href="http://www.gamasutra.com/view/news/27979/InDepth_EA_Partners_Crytek_Unveil_Crysis_2_In_New_York_City.php">Crysis 2</a></i><a href="http://www.gamasutra.com/view/news/27979/InDepth_EA_Partners_Crytek_Unveil_Crysis_2_In_New_York_City.php"> unveiled in New York City</a> late last week, and I talked to Crytek boss Cevat Yerli about why, in a world where crappy-looking Facebook games can pull millions of users in just a few weeks (as venture capitalists are I think over-fond of pointing out), AAA graphics still matter. Last night on Jimmy Fallon (<a href="http://kotaku.com/5515772/gears-of-war-designer-talks-to-jimmy-fallon">Kotaku has video</a>), Cliff Bleszinski answered &#8220;graphics&#8221; first of all when asked what makes a blockbuster &#8212; because they &#8220;pull people in&#8221; initially, he qualified. Yerli and Bleszinski both work for companies with perhaps the largest footprints in the high-end development engine biz, so certainly they have an interest in that point of view. </div>
<div></div>
<div>Oh yeah, Bleszinski was premiering <i>Gears 3</i>&#8216;s trailer, by the way. It has a lot of ashes and dust in it,<a href="http://www.youtube.com/watch?v=bbM-1uxuRJs"> kind of like </a><i><a href="http://www.youtube.com/watch?v=bbM-1uxuRJs">Crysis 2</a></i><a href="http://www.youtube.com/watch?v=bbM-1uxuRJs">&#8216;s trailer</a>. Ashes are <i>so</i> in for 2011! Seriously, it looks cool, though, and as Cliff says, it has female soldiers for the first time. He says that&#8217;s thanks to fan feedback. </div>
<div></div>
<div>Most of my time yesterday, however, was spent covering the latest and greatest in the Activision-versus-Infinity Ward drama, which you know <a href="http://www.gamasutra.com/view/news/27482/Analysis_Infinity_Wards_DoubleEdged_Sword.php">I have been following in some depth</a> for some time. As I&#8217;m sure you&#8217;ve heard by now, exiled IW bosses Jason West and Vince Zampella <a href="http://www.gamasutra.com/view/news/28053/West_Zampella_Form_Respawn_Entertainment_Reveal_EA_Deal.php">now have their own studio in Respawn Entertainment</a>, and surprise-surprise, they have EA&#8217;s backing. Wedbush&#8217;s Michael Pachter <a href="http://www.gamasutra.com/view/news/28054/Analyst_West_Zampella_EA_Deal_The_Ultimate_ScrewYou_To_Activision.php">told me this is the &#8216;ultimate screw-you&#8217; to Activision</a>. </div>
<div></div>
<div>I would guess the &#8216;ultimate screw-you&#8217; to Activision will happen when employees of not only Infinity Ward, but of certain other studios under its umbrella who are sick of being crunched to obscene, five-years-ago levels try to get out and send their resumes to what&#8217;s likely to be a more comfortable situation. At Respawn, I would assume they put lights in the cubicles <i>all</i> the time, not just when the press is visiting. </div>
<div></div>
<div>But anyway, after writing about them for weeks on weeks now, it was neat to finally talk to Zampella, West and EA (<a href="http://www.gamasutra.com/view/news/28055/Interview_West_Zampella_Talk_Getting_Back_To_Doing_What_We_Love.php">read my interview</a>!), even if just on the studio kickoff. Most people assume the two are going to lead some kind of <i>Modern Warfare</i> killer on EA&#8217;s behalf, although they aren&#8217;t yet willing to confirm anything whatsoever about their project. Theoretically, they could be making anything, although I&#8217;m not exactly expecting a cartoon platformer.</div>
<div></div>
<div>It&#8217;ll be interesting to see how their product is positioned &#8212; after all, anything that competes with <i>Modern Warfare </i>is going to compete with <i>Battlefield</i>, too. As Pachter said to me yesterday, the vertex of the market that would make the most sense for the pair is the future/sci-fi-ish genre, where their only major rival would be a little franchise called <i>Halo</i> (and maybe <i>Killzone</i> or something). </div>
<div></div>
<div>Shooter, shooter, shooter, shooter. Graphics, graphics, graphics, graphics. Bummer that the industry&#8217;s top talent keeps making the same kind of games. Or maybe I&#8217;m not the market. If you&#8217;re into this kinda thing, you must be going out of your head with this bounty of exciting news.</div>
<div></div>
<div>Now I return to <i>Harvest Moon</i>, where I will plant and pluck turnips over and over and over and over and over. </div>
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