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	<title>Leigh Alexander &#187; Deus Ex</title>
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	<link>http://leighalexander.net</link>
	<description>on the art, culture &#38; business of interactive entertainment, social media and stuff</description>
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		<title>Live From Hurricane Irene</title>
		<link>http://leighalexander.net/live-from-hurricane-irene/</link>
		<comments>http://leighalexander.net/live-from-hurricane-irene/#comments</comments>
		<pubDate>Sun, 28 Aug 2011 07:40:00 +0000</pubDate>
		<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
				<category><![CDATA[Deus Ex]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[My Articles]]></category>
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		<guid isPermaLink="false">http://leighalexander.net/live-from-hurricane-irene/</guid>
		<description><![CDATA[Hi everybody &#8212; sadly, I&#8217;m not at PAX like EVERY SINGLE ONE OF MY GAMING FRIENDS. I&#8217;m coming to you live from a &#8220;Zone B Hurricane Bunker&#8221; at the border of Bushwick, Brooklyn. The picture you see above you depicts the eerie cast the sky here had yesterday evening, before the inclement weather descended. &#8230;Not [&#8230;]]]></description>
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<br />Hi everybody &#8212; sadly, I&#8217;m not at PAX like EVERY SINGLE ONE OF MY GAMING FRIENDS. I&#8217;m coming to you live from a &#8220;Zone B Hurricane Bunker&#8221; at the border of Bushwick, Brooklyn. The picture you see above you depicts the eerie cast the sky here had yesterday evening, before the inclement weather descended.
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<div> &#8230;Not an actual bunker. I&#8217;m just at home at 3:40 AM watching all-night Irene reports with my cats, Zelda and Yorda. I only had enough duct tape for one window, so I&#8217;m going to try not to exhaust my flashlight battery by using the light to play with the cats, who seem entirely unconcerned.
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<div>Actually, there&#8217;s not much to be concerned about just yet; so far there&#8217;s just been an intense amount of rain, since the brunt of the hurricane won&#8217;t hit for a few more hours yet. I&#8217;m pretty safe where I am, but I&#8217;m kind of a disaster fetishist &#8212; check out <a href="http://thoughtcatalog.com/2011/hurricane-thoughts-for-disaster-fetishists/">my Thought Catalog piece on thoughts about the hurricane</a>. </div>
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<div>Since the last time I&#8217;ve updated, kind of a lot has happened; I went to MA to visit some video game developers (and my parents!), so here&#8217;s interview <a href="http://gamasutra.com/view/news/36245/Interview_Levine_Irrational_Talk_Reaching_Success_Through_Fearless_Failures.php">1</a>, <a href="http://gamasutra.com/view/news/36247/Interview_BioShock_Infinites_Strong_Moments_Best_Accidents.php">2</a> and <a href="http://gamasutra.com/view/news/36248/Sympathy_For_The_Devil_Irrationals_Ken_Levine_On_Villain_Design.php">3</a> from my trip to Irrational. The main reason I went to MA will soon be unveiled! </div>
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<div>I&#8217;ve done a couple of editorials at Gamasutra, too. I&#8217;m ambivalent in the truest sense of the word about the extent to which I&#8217;ve been sucked into Facebook games. Initially I meant to do some research for my monthly Edge column &#8212; by the way, the current print issue features a piece I wrote on what I perceive to be a disconnect between games critics and the average players, and thanks to those of you who&#8217;ve shot some feedback my way <a href="http://twitter.com/leighalexander">on Twitter</a> about that. </div>
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<div>But anyway, yeah, I decided to play some Facebook games, and gradually my wall and my notifications list are being overtaken by game spam. It&#8217;s driving me crazy, and yet I&#8217;m still logging into the stupid things every day. I had thought <i>The Sims Social</i> might be a little different, or a little smarter, but it&#8217;s kind of the worst offender yet. <a href="http://gamasutra.com/view/news/36252/Analysis_AntiSocial_Game_Design_And_The_Sims_Social.php">You can read my Gamasutra analysis</a> for details.</div>
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<div>If you are of an industry mind, I&#8217;ve got a couple of things for you:  Fellow Gamasutra editor-at-large Chris Morris feels the &#8220;<a href="http://gamasutra.com/view/news/36724/Opinion_The_Revolving_Door_At_Atari_Approaches_Terminal_Velocity.php">revolving door&#8221;, in his words, of executives</a> at Atari is concerning, and I spoke to the company&#8217;s latest mobile and digital executive hires about <a href="http://gamasutra.com/view/news/36720/Interview_Ataris_New_Execs_On_How_The_Market_Wants_Us_To_Succeed.php">their hopes for the future</a> of the venerated brand. Second, what&#8217;s former Microsoft Games Studios VP Shane Kim doing these days? You got questions, <a href="http://gamasutra.com/view/news/36432/Kim_Early_Developer_Ecosystems_Key_In_Emerging_Platforms.php">I got answers</a>! </div>
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<div>Some of y&#8217;all might be playing <i>Deus Ex: Human Revolution, </i>but of my favorite things I&#8217;m doing these days is continuing my letter series with my pal Kirk Hamilton (fairly-newly of Kotaku staff!) about the original <i>Deus Ex</i>. I assume all core PC gamers will have a coronary when I say my persistent impression of it is &#8220;eh, it&#8217;s not <i>Metal Gear Solid.</i>&#8221; But if you pay even a little attention to this blog, you know I&#8217;m almost irrationally fangirlish in regards to <i>MGS</i>, so hopefully you can forgive me. </div>
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<div>More seriously, I get why everyone loved <i>Deus Ex</i> so much. It&#8217;s so, so smart, and I&#8217;m having a lot of fun with it. If you aren&#8217;t up-ons, please enjoy The <i>Deus Ex</i> letters part <a href="http://kotaku.com/5829606/ive-played-deus-ex-she-hasnt-now-were-playing-it-together">one</a>, <a href="http://kotaku.com/5831848/soundtracks-sneaking-and-riker+porn-the-deus-ex-letters-continue">two</a> and <a href="http://kotaku.com/5834657/choice-consequence-and-snake+skins-the-deus-ex-letters-continue">three</a>. </div>
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<div>When Kirk and I did <a href="http://www.pastemagazine.com/tag/ffvii_letters">The <i>FF7 </i>Letters</a> at Paste, one of the conclusions at which we mutually arrived is that sometimes stylization is more immersive than what&#8217;s passing for &#8220;realism&#8221; these days. Now that it&#8217;s <i>au courant</i> to do remakes, HD re-releases and the like of beloved games, I&#8217;ve thought about how pushing for lifelike graphics and &#8220;realism&#8221; <a href="http://gamasutra.com/view/news/36250/Analysis_Heres_Another_Strike_Against_Realism_In_Games.php">can actually make some games ultimately alienating</a> because they don&#8217;t age well. </div>
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<div>If you happen to be a NYLON Guys subscriber, or to see one on the newsstand, please take a look &#8212; I edit the games section, and have kinda quietly been doing so for the better part of 2011. I just finished assembling NYLON Guys&#8217; October/November issue. Uh&#8230; did you realize how many major, major games are coming out around then? Here&#8217;s a fun game: Count how many of them are third in their series. </div>
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<div>I went to Capcom&#8217;s Fight Club in New York, where I hung with Hip Hop Gamer and saw ladies dressed as Phoenix and Felicia. <i>Vs. Tekken</i> plays so, so well, for someone like me who&#8217;s hardly hardcore about fighters. People take fighting games quite seriously, you realize. There was a line around the block to attend the event; a pair of limo drivers on the next corner asked me what all of those men were waiting for. Because it was in the Chelsea neighborhood, they thought it was a gay lifestyle event and approached me to find out what a woman could possibly be doing there. Wince. </div>
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<div>Next week, I&#8217;ll be at Call of Duty XP. I&#8217;ve never been to such a large-scale event around a single franchise. It should be exciting. Shout out if you&#8217;re going too, and say hi if you see me! You know the world of the FPS isn&#8217;t my natural habitat, so I&#8217;ve no idea what to expect. </div>
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<div>You can imagine I&#8217;m a little tired. I&#8217;m half-hoping the power goes out this weekend so I can tell everybody I owe Monday deadlines to that I <i>simply couldn&#8217;t</i>. Maybe I shouldn&#8217;t say that in public. Oops.</p>
<p>Finally, thanks to <a href="http://twitter.com/#!/offalal">Allan Offal</a> for making an MP3 of DBZ&#8217;s Launch saying &#8220;<a href="http://dl.dropbox.com/u/8376964/WELLHELLO.mp3">WELL HELLO</a>&#8220;, as I&#8217;d hoped someone would in my last post.</div>
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<div>[Today&#8217;s Good Song: &#8216;<a href="http://www.youtube.com/watch?v=jlbunmCbTBA">Marquee Moon</a>,&#8217; Television (my fave storm jam!)]</p>
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