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	<title>Leigh Alexander &#187; Education</title>
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	<link>http://leighalexander.net</link>
	<description>on the art, culture &#38; business of interactive entertainment, social media and stuff</description>
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		<title>Gone Baby Gone</title>
		<link>http://leighalexander.net/gone-baby-gone/</link>
		<comments>http://leighalexander.net/gone-baby-gone/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 21:26:00 +0000</pubDate>
		<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Kotaku]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Zelda]]></category>

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		<description><![CDATA[I saved Skyward Sword for after the holidays, despite the fact new Zelda games are currently a sort of Christmas-to-New Year&#8217;s kind of ritual for many people. I&#8217;m really liking it so far, inasmuch as I can like a new Zelda. To a certain extent my enthusiasm for the brand has diminished with each installment; [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://1.bp.blogspot.com/-k2druZ5Fbqk/TwzAuALOc4I/AAAAAAAADxA/M1tL5XT57WE/s1600/zelda-skyward-sword-link-and-zelda-in-love-640x325.jpg"><img src="http://1.bp.blogspot.com/-k2druZ5Fbqk/TwzAuALOc4I/AAAAAAAADxA/M1tL5XT57WE/s400/zelda-skyward-sword-link-and-zelda-in-love-640x325.jpg" border="0" alt=""></a><br />I saved <i>Skyward Sword</i> for after the holidays, despite the fact new <i>Zelda</i> games are currently a sort of Christmas-to-New Year&#8217;s kind of ritual for many people.</p>
<p>I&#8217;m really liking it so far, inasmuch as I can like a new <i>Zelda</i>. To a certain extent my enthusiasm for the brand has diminished with each installment; might just be some formula fatigue, like I got with <i>Pokemon</i> and <i>Harvest Moon</i> despite the fact that games in those series have probably collected hundreds of my hours over the years.</p>
<p><i>A Link To The Past</i> has this distinctly alien, mysterious quality that I think the brand has lost over the years in favor of a prettier sort of magic. <i>Zelda</i> games are so ritualized now, so tautly Nintendo (not a negative adjective by any measure) that they start to feel like Disney rides or something.</p>
<p>Never stops me from finding things to love about almost every one, though. This time it&#8217;s Zelda herself, and I think she&#8217;s indirectly brought something new and special to <i>Skyward Sword</i> I&#8217;ve explained in <a href="http://gamasutra.com/view/news/39408/Chasing_Zelda_Creating_empathy_in_Skyward_Sword.php">my newest Gamasutra editorial</a>, if you&#8217;d like to have a look.
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<div>Also new at Gamasutra: <a href="http://gamasutra.com/view/news/39409/What_Prototype_2_taught_its_design_director.php">A look from inside <i>Prototype 2</i>&#8216;s dev team, with its nifty design director</a> &#8212; even if you&#8217;re not that into <i>Prototype,</i> he&#8217;s uncommonly candid about some of the twists and turns these internal processes take. What&#8217;s the value of a Masters of Fine Arts in game design? NYU&#8217;s resident smart cookie <a href="http://gamasutra.com/view/news/39416/Games_as_creative_practice_NYU_Game_Centers_new_masters_program.php">Frank Lantz explains</a>. </div>
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<div>Finally, Microsoft <a href="http://gamasutra.com/view/news/39410/Microsoft_pursues_crossplatform_social_games_with_Arkadium.php">has tapped Arkadium to explore cross-platform social gaming</a>; Microsoft Games Studios, to be precise. If you don&#8217;t really know what that means or you think it sounds irrelevant, you should probably <a href="http://kotaku.com/5873366/last-years-best-newish-video-game-ideas">read my new Kotaku column</a> on the biggest new ideas in the games space that you should fully expect to start invading your familiar world in the months to come. </div>
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<div>Lastly, I jump on the &#8220;Shit ____s Say&#8221; bandwagon (if you haven&#8217;t seen <a href="http://www.youtube.com/watch?v=u-yLGIH7W9Y">Shit Girls Say</a>, <a href="http://www.youtube.com/watch?v=fXDpfhehb6I">Shit Black Girls Say</a> or <a href="http://www.youtube.com/watch?v=m31TOu27kzk">Shit Girls Say to Gay Guys</a>, to name a few, git yr azz up ons) by writing <a href="http://thoughtcatalog.com/2012/stuff-gamers-say/">Stuff Gamers Say</a> over at Thought Catalog. They are all composites, and one of them is me. </div>
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<div>Yes, I know <i>Katawa Shoujo </i>is out, although I appreciate all nine thousand of your mails and tweets. If you don&#8217;t know what I mean, please read <a href="http://kotaku.com/5461619/romance-with-disabled-girls-how-and-maybe-why-an-unusual-video-game-came-to-be">this article I did at Kotaku</a> on the development of this Japanese-style dating game about disabled girls, and the niche internet communities that birthed it. </div>
<div></div>
<div>Yes, I&#8217;m going to play and review the final game and you will be the first to know about it when it runs. Properly playing visual novels takes time.</p>
<p>How y&#8217;all doing? What&#8217;re you playing? If I made you forums, would you use them? </p></div>
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