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	<title>Leigh Alexander &#187; Entropia Universe</title>
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	<link>http://leighalexander.net</link>
	<description>on the art, culture &#38; business of interactive entertainment, social media and stuff</description>
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		<title>The Story Of Neverdie</title>
		<link>http://leighalexander.net/the-story-of-neverdie/</link>
		<comments>http://leighalexander.net/the-story-of-neverdie/#comments</comments>
		<pubDate>Fri, 27 May 2011 16:23:00 +0000</pubDate>
		<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
				<category><![CDATA[Entropia Universe]]></category>
		<category><![CDATA[Online Worlds]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

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		<description><![CDATA[A few months back I asked you guys what you thought of this: A press release from self-styled &#8220;virtual worlds pioneer&#8221; Jon &#8220;NEVERDIE&#8221; Jacobs about the showy online game world he&#8217;d made as a tribute to his late fiancée, Tina. Neverdie was a figure from the online world of Entropia Universe (which they apparently call [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://1.bp.blogspot.com/-SmPmuNdP1MM/Td_W6mt9CBI/AAAAAAAADZY/5rq1rmk73nA/s1600/ndasteroidpurchase.jpg"><img src="http://1.bp.blogspot.com/-SmPmuNdP1MM/Td_W6mt9CBI/AAAAAAAADZY/5rq1rmk73nA/s400/ndasteroidpurchase.jpg" border="0" alt=""></a><br />A few months back I asked you guys <a href="http://sexyvideogameland.blogspot.com/2010/12/virtual-reality.html">what you thought of this: A press release</a> from self-styled &#8220;virtual worlds pioneer&#8221; Jon &#8220;NEVERDIE&#8221; Jacobs about the showy online game world he&#8217;d made as a tribute to his late  fiancée, Tina. Neverdie was a figure from the online world of Entropia Universe (which they apparently call Planet Calypso, now), and he was always putting out press releases full of dollar signs and the world &#8220;first.&#8221;
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<div>As such, he was apparently a little bit of a controversial figure to the Entropia players &#8212; a spokesperson and a figurehead known as something of a loose cannon, drawing attention as much for his showboating as for his genuine pioneership, his futurist&#8217;s view of virtual reality and the concept of the self in a game world. </div>
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<div>You might be able to tell that I didn&#8217;t really know how to think about it, since I kind of just tossed up that press release for you to discuss. My coverage of Entropia for Worlds in Motion, back when I ran that site and its GDC summit a few years ago (it<a href="http://www.blogger.com/fianc%C3%A9"> now exists as the &#8216;social and online&#8217; section of Gamasutra</a>) was fairly business-oriented, wherein I explored the game as a product in a sea of virtual worlds, which if you recall was the big bubble before mobile and social gaming descended on us all. </div>
<div></div>
<div>Finally, the article I wished I could have written if I&#8217;d had the ability back then; hell, the one I wished anyone could have written so that I could read it! Stephen Totilo found the press release here at SVGL and, in what&#8217;s probably <a href="http://kotaku.com/5806088/in-the-virtual-world-his-fiancee-never-died">the best piece of games-related journalism I&#8217;ve read all year</a>, he spends time with Neverdie, talks to him about how his intense approach to virtually memorializing his fiancée after her death from illness &#8212; along with his bold stunts &#8212; brought him into conflict with his fellow players, and, most interestingly, provokes thought on the concepts of virtual self and virtual life through the views of a very unique individual.</div>
<div></div>
<div>It&#8217;s a fair portrayal of an interesting cast of characters and a fascinating must-read. Long, but worth your time. </div>
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		<title>&#8216;Virtual Reality&#8217;</title>
		<link>http://leighalexander.net/virtual-reality/</link>
		<comments>http://leighalexander.net/virtual-reality/#comments</comments>
		<pubDate>Tue, 21 Dec 2010 14:24:00 +0000</pubDate>
		<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
				<category><![CDATA[Entropia Universe]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://leighalexander.net/virtual-reality/</guid>
		<description><![CDATA[I received an interesting press release and I had several reactions to it, but rather than say anything I decided I&#8217;d just post it whole here and see what you guys thought. I opened the comments for you. Virtual Worlds Pioneer Brings Fiancée Back From The Dead In Virtual Reality Hollywood, CA – December 21, [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>I received an interesting press release and I had several reactions to it, but rather than say anything I decided I&#8217;d just post it whole here and see what you guys thought. I opened the comments for you.</p>
<p><span>
<p>  <strong>Virtual Worlds Pioneer Brings Fiancée Back From The Dead In Virtual Reality</strong></p>
<p>  Hollywood, CA – December 21, 2010 – Virtual worlds pioneer, Jon  NEVERDIE Jacobs, has revealed that he has brought his fiancé back from  the dead as an avatar, and part of the launch of his latest virtual  destination, the new Club NEVERDIE. The controversial entrepreneur  believes that virtual reality will be the means by which humanity  transcends death itself, and has taken the first step towards this with  the inclusion of the avatar representing his late fiancée, Tina Leiu,  who passed away suddenly in 2005. Two weeks ago Jacobs made worldwide  headlines with the sale of the first Club NEVERDIE, based on a virtual  asteroid, for a new world record $635,000 USD.</p>
<p>  One of the stunning central locations found at the new Club NEVERDIE is  the exotic Tiki beach resort with private houses and ‘The Island Girl  Spa’ dedicated to Tina Leiu, who was known in the online gaming world as  the avatar, ‘Island Girl’. Jacobs explains how he has kept Tina’s  spirit alive in his new virtual destination. “Tina was a beautiful  Samoan Princess and, in addition to her career as a singer and actress,  was also a licensed therapist and healer. One of her unfulfilled dreams  was to open a Spa in American Samoa where her family was from. By  creating ‘The Island Girl Spa&#8221; at Club NEVERDIE, I&#8217;m able to in some way  fulfil her last ambition. We&#8217;ve also created an Avatar in her likeness  and she automatically revives anyone who dies gaming on the island,  bringing another level of meaning to the name Club NEVERDIE. For me the  return of Island Girl at the new Polynesian Club NEVERDIE brings  everything full circle and represents an important statement to the  online community and the world; that virtual reality is the place where  we can transcend death, perhaps not on a literal level right now, but  very possibly in the future. I plan to continue to lay the foundation  for that future with the virtual worlds developed by NEVERDIE Studios.”</p>
<p>  Tina Leiu was a popular singer, actress and gamer in her own right. In  2004 she narrowly survived a sudden attack of myacarditis brought on by  the flu. During her convalescence she spent many hours as Island Girl  inside the virtual Entropia Universe. When she passed away suddenly in  February 2005 as a result of complications stemming from the  myacarditis, MindArk, the developers of the Entropia Universe built a  virtual memorial inside the world to allow the gaming community to pay  their respects. In a touching effort to keep Tina&#8217;s memory alive, Jacobs  would occasionally allow their son, Taliesin, to log the Island Girl  avatar online to play inside the virtual world. However, the developers  finally requested the avatar be retired, so reluctantly Jacobs logged  Island Girl out for the final time at Club NEVERDIE in 2007. He  comments, “I was very disheartened to shut her avatar down in the first  place. I feel like virtual reality is ultimately a place where we can  live forever. It really went against my hopes and beliefs for its future  to have to retire Tina&#8217;s avatar and face the incredibly painful death  process for a second time. Now both I and our son Taliesin can feel  close to Tina once again, knowing her avatar is there waiting for us  every time we go online and visit Club NEVERDIE. It’s actually a  beautiful tribute to her that she would have loved.” Taliesin agrees,  stating, “I think it’s awesome. It feels really good to see the avatar  because it feels like my Mom is still there playing the game.”</p>
<p>  The new and improved Club NEVERDIE gaming destination cost over a  million dollars to develop and is this time located on NEXT Island, a  free to play, virtual tropical island paradise where time travel is the  main attraction and the focal point of a real cash economy where players  can buy, sell and profit from the trade of virtual goods for real cash,  with an exchange rate fixed to the US Dollar. Users can visit a range  of incredible virtual environments and can of course, visit the Island  Girl Spa, safe in the knowledge that should they die in the game, Island  Girl herself will always be there to revive them.    </p>
<p>  ENDS</p>
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