Category Archives: Fallout 3

Sexy Jerks


If I go on Twitter or read blog comments or engage with strangers from the internet for too long, I become annoyed and depressed. So I set about a new game of Fable 3 last night, resolving to be the biggest asshole Albion had ever seen. Like, I was just gonna pretty much kill shit, I said to myself. I was gonna have like five wives living in hovels and wear mad tattoos and belch on everyone.

It wasn’t just that I was feeling sort of irritable and wanted to expunge some anger. I mean, Fable 3 provides for me to be pretty much as big of a chicken-kicking scumbag as I want, so it’s not like it’s even real rule-breaking. It’s more I’ve never been very good at playing the bad guy in games. I want everything to come out nice. I care what people think.

When I’m looking at some happy video game villager, I just don’t have it in me to do the wrong thing. I’ve watched friends playing Fallout 3 blowing away innocent folk and their two-headed cows with a sort of envious glee, but with a vague anxiety in my gut. It’s not I want to be a goody-goody; I think moral ambiguity makes interesting characters.

It’s just I kind of want to make a really bad mess of my gameworlds and laugh about it and not take it seriously. I wish I could say it’s because of really compelling design that I’m never able to do it, but no. I’m just hard-wired to be a good girl. I think that’s why people really like Grand Theft Auto games so very much: There’s no good-guy option. Messing the world up is what there is to do.

I mean, we’ll see. I don’t have to shoot a housewife in the face in order to be a really big jerk, so I might still be able to achieve my dreams.

Speaking of wanting everything to look nice, I’m for some reason preoccupied with how my hero looks. I futz around with his hair and outfits until I think he looks “sexy.” I can’t really tell what drives my character-creation decisions most of the time; sometimes I go with an intangible “tone” that suits what I hope to get out of the story, others I make people I’m attracted to, or sometimes I develop an idea of a character and then assign looks that go with.

But I do notice there’s a strong correlation for me, when I’m playing a game that requires me to make my own hero, between physical attraction and character admiration. I don’t want a bad-looking person. I have to stare at them for hours. I’m objectifying them like paper dolls. Is that what male game designers do when they’re creating sexy female heroines — you know, the kind we have so much trouble with? Kinda scary thought.

Contract Killer

“Yeah, and let’s not kid ourselves. If you sell a game that’s a first-person shooter, then no matter how many RPG elements you shoe-horn into the game, the shadow that hangs over every character interaction that you have, no matter who they are, is the question in the player’s mind of “What happens if I shoot this person?

And that’s our own fault! We’ve sold the player that; we’ve made a contract with the player that says it’s okay to kill people. Why would we then chastise them for exploring that?”