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	<title>Leigh Alexander &#187; Fallout 3</title>
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	<link>http://leighalexander.net</link>
	<description>on the art, culture &#38; business of interactive entertainment, social media and stuff</description>
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		<title>Sexy Jerks</title>
		<link>http://leighalexander.net/sexy-jerks/</link>
		<comments>http://leighalexander.net/sexy-jerks/#comments</comments>
		<pubDate>Wed, 08 Dec 2010 17:43:00 +0000</pubDate>
		<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
				<category><![CDATA[Fable]]></category>
		<category><![CDATA[Fallout 3]]></category>

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		<description><![CDATA[If I go on Twitter or read blog comments or engage with strangers from the internet for too long, I become annoyed and depressed. So I set about a new game of Fable 3 last night, resolving to be the biggest asshole Albion had ever seen. Like, I was just gonna pretty much kill shit, [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://4.bp.blogspot.com/_SESD50uzzPQ/TP_K8WTxDbI/AAAAAAAADQs/jZlahGHPU68/s1600/fable-3-concept-crop-580px.jpg"><img src="http://4.bp.blogspot.com/_SESD50uzzPQ/TP_K8WTxDbI/AAAAAAAADQs/jZlahGHPU68/s400/fable-3-concept-crop-580px.jpg" alt="" border="0"></a><br />If I go on Twitter or read blog comments or engage with strangers from the internet for too long, I become annoyed and depressed. So I set about a new game of <span>Fable 3 </span>last night, resolving to be the biggest asshole Albion had ever seen. Like, I was just gonna pretty much kill shit, I said to myself. I was gonna have like five wives living in hovels and wear mad tattoos and belch on everyone.</p>
<p>It wasn&#8217;t just that I was feeling sort of irritable and wanted to expunge some anger. I mean, <span>Fable 3</span> provides for me to be pretty much as big of a chicken-kicking scumbag as I want, so it&#8217;s not like it&#8217;s even <span>real </span>rule-breaking. It&#8217;s more I&#8217;ve never been very good at playing the bad guy in games. I want everything to come out nice. I care what people think.</p>
<p>When I&#8217;m looking at some happy video game villager, I just don&#8217;t have it in me to do the wrong thing. I&#8217;ve watched friends playing <span>Fallout 3</span> blowing away innocent folk and their two-headed cows with a sort of envious glee, but with a vague anxiety in my gut. It&#8217;s not I want to be a goody-goody; I think moral ambiguity makes interesting characters.</p>
<p>It&#8217;s just I kind of want to make a really bad mess of my gameworlds and laugh about it and not take it seriously. I wish I could say it&#8217;s because of really compelling design that I&#8217;m never able to do it, but no. I&#8217;m just hard-wired to be a good girl. I think that&#8217;s why people really like <span>Grand Theft Auto</span> games so very much: There&#8217;s no good-guy option. Messing the world up is <span>what there is to do.</span></p>
<p>I mean, we&#8217;ll see. I don&#8217;t <span>have </span>to shoot a housewife in the face in order to be a really big jerk, so I might still be able to achieve my dreams.</p>
<p>Speaking of wanting everything to look nice, I&#8217;m for some reason preoccupied with how my hero looks. I futz around with his hair and outfits until I think he looks &#8220;sexy.&#8221; I can&#8217;t really tell what drives my character-creation decisions most of the time; sometimes I go with an intangible &#8220;tone&#8221; that suits what I hope to get out of the story, others I make people I&#8217;m attracted to, or sometimes I develop an idea of a character and then assign looks that go with.</p>
<p>But I do notice there&#8217;s a strong correlation for me, when I&#8217;m playing a game that requires me to make my own hero, between physical attraction and character admiration. I don&#8217;t want a bad-looking person. I have to stare at them for hours. I&#8217;m objectifying them like paper dolls. Is that what male game designers do when they&#8217;re creating sexy female heroines &#8212; you know, the kind we have so much trouble with? Kinda scary thought.</p>
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		<title>Contract Killer</title>
		<link>http://leighalexander.net/contract-killer/</link>
		<comments>http://leighalexander.net/contract-killer/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 15:59:00 +0000</pubDate>
		<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
				<category><![CDATA[Fallout 3]]></category>
		<category><![CDATA[Far Cry 2]]></category>
		<category><![CDATA[quotes]]></category>

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		<description><![CDATA[&#8220;Yeah, and let&#8217;s not kid ourselves. If you sell a game that&#8217;s a first-person shooter, then no matter how many RPG elements you shoe-horn into the game, the shadow that hangs over every character interaction that you have, no matter who they are, is the question in the player&#8217;s mind of &#8220;What happens if I [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><span>&#8220;Yeah, and let&#8217;s not kid ourselves. If you sell a game that&#8217;s a first-person shooter, then no matter how many RPG elements you shoe-horn into the game, the <b>shadow </b>that hangs over every character interaction that you have, no matter who they are, is the question in the player&#8217;s mind of &#8220;<b>What happens if I shoot this person?</b>&#8220;</p>
<p>And that&#8217;s our own fault! We&#8217;ve <b>sold the player that</b>; we&#8217;ve made a <b>contract </b>with the player that says it&#8217;s <b>okay to kill people</b>. Why would we then <b>chastise </b>them for exploring that?&#8221;</span>
<div></div>
<div>&#8211; <a href="http://www.gamasutra.com/view/feature/4290/on_changing_the_shape_of_.php">Patrick Redding, narrative designer</a>
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