Category Archives: Fun Stuff

Evolution

Clearly I’ve been thinking lots lately about how your relationship to games changes as you grow older. Games are changing as they grow too, and that has a lot to do with it. (I mentioned “Why Don’t I Lose Myself In Games Anymore?” from Kotaku yesterday and if you’ve been following the FFVII Letters, you’ll recognize some of the themes).

Besides the stuff I’ve already shown you, I’ve also found a slightly more obnoxious way to state my impatience with modern roleplaying games. If you follow my Twitter feed, you might have heard of Suparna Galaxy. For background, here’s a helpful transcription of the conversation that started it all. Then we began to take it really seriously, and a big group of us made a wiki of lore for our fake game world.

Now we have done a podcast with the excellent Big Red Potion crew. There is professional voice acting. There is soundtrack material. And we thusly offer ourselves for interview as the developers on the project. We are very, very serious. I can’t explain it. You should just listen.

And in more straitlaced commentary on the changing gamer, I’ve done a Gamasutra editorial today about the portable platform market and how, with his comments about how people are “too old” for the Nintendo DS, Jack Tretton suggests Sony might be misidentifying the market a little. Still really want an NGP, naturally. I get gadget-lust easily.

In other craziness, I am apparently a centerfold. Look, ma! In good fun, I participated in GayGamer’s ‘PlayNerd Centerfold of the Month‘, following in the tough-to-follow footsteps of friends of mine like Anthony Carboni and Andy Schatz and gave an interview and did a photoshoot. I had so much fun, as the team there’s so cool.

Today’s Good Song: via Pasta Primavera, Loud Valley, ‘The Refrain’ — there is a Red Dead vibe here, I think.

Friends Friends Friends Friends Friends

The FFVII Letters between Kirk Hamilton and I are continuing over at Paste Magazine. Right now, we’re talking about camp and immersion, and how there’s so much silly stuff going on in FFVII – weird minigames, timing challenges, and parade marching. In modern games we’d complain this kind of thing “breaks immersion,” but we don’t seem to be bothered by it in FFVII. We wonder why?

It’s been a lot of fun for us to be reflecting on simpler times in an era of being inundated by next-gen this and social that. The social media climate in particular, where there’s an app for everything and you’re supposed to share it with everyone, is a bit overwhelming. Sometimes it even looks silly.

When I wrote ‘How I Became A Social Media Millionaire in One Week‘ at Thought Catalog last Fall, it was a satire of this business culture that trades investment dollars on ideas and in trends, not products or actual market savvy. This hilarious fake ‘pitch deck’ I found yesterday (via Ian Bogost, naturally) also makes note of the silly sameness inherent in the social media biz (get your fake social media company name here).

And this SUPREMELY HILARIOUS YouTube vid I saw yesterday (also via Ian) satirizes the app developer market really brilliantly: Check out the Brother IntelliFax 2800 App Store. They want developers to be fapping all the time.

All of these apps and all of this sharing. Facebook! Twitter! Ever feel like it’s ruining the meaning of the word ‘friend?’ I certainly do, especially when I realize I have all these virtual strangers ‘friended’ on Facebook. I wanna delete some of them. You do too, right? THEN I HAVE WRITTEN YOU AN ARTICLE: It’s entitled The Top 5 People You Should Unfriend From Facebook,”and hopefully it will help you out.

I do have some people who are actual friends. Someone on Twitter dug up this old ‘podcast’ — I think it’s from 2009? that Gillen and I did while becoming progressively more drunk on my kitchen floor at my old apartment in Bed-Stuy. Recommend listening at your own risk as we ramble, at times borderline-offensively, on abstraction and immersion — but mostly about hentai games and Japanese fetishes. When I get to the part about how maids aren’t hot in real life because of an extremely non-PC and wince-inducing reason (which I later clarify, but still!), you can hear Gillen ‘helpfully’ refilling my glass again. Good times. Embarrassing, but mostly good.

Bites

We’re continuing Gamasutra’s end-of-year retrospectives, and today I kick in the top five controversies of 2010. Do the thing where you try to guess em before you click on them and go see how many you got right. Because, you know, if you picked something different from me, you’re wrong, naturally.

I stick up for a friend in this Bitmob piece, and I also have some things to say about Twilight, of all things. Such a fundamentally useless and vulnerable heroine appeals to so many people for a reason — when sexism is escapism for the modern feminist? I dunno, man.

Please accept my apologies: I haven’t done Today’s Good Song on here for a while. To make up for it, have an entire music mix from me, my second Fall-season mix, download here.

Finally, here’s actual gameplay for Catherine.

ONE Music Post — My Favorite Albums & Songs Of 2010

Indulge me, willya? These are just ‘my favorites’, things I loved most/listened to most, I am not a ‘music critic’ and dunno what is ‘the best’.

my top 20 albums
20. four tet – there is love in you
19. twin sister – color your life 
18. woods – echo lake
17. perfume genius — learning
16. mountain man – made the harbor
15. amen dunes – murder dull mind
14. junip – fields
13. royal baths – litanies
12. warpaint – the fool
11. green gerry – odd tymes
10. the bitters — east general
9. cloud nothings — turning on
8. white denim — last day of summer
7. art museums — rough frame
6. ariel pink’s haunted graffiti — before today
5. herbcraft — herbcraft discovers the bitter water of agartha
4. deerhunter — halcyon digest
3. tame impala — innerspeaker
2. white fence — white fence
1. joanna newsom — have one on me

my top 10 songs (that aren’t on any of those records):
10. born stoked — wet illustrated
9. no way — pepepiano
8. pure — blackbird blackbird
7. take it all — omnivore
6. marathon — tennis
5. wolf pyramid — night manager
4. lately (deuxieme) — memoryhouse
3. horchata — vampire weekend (embarrassing, but the most-played does not lie)
2. fingertips — holy spirits x gem club
1. lawn knives — GOBBLE GOBBLE

i left out obvious stuff like kanye on purpose. also, compilations and stuff don’t “count” but boy did carissa’s wierd’s long-awaited ‘they’ll only miss you when you leave’ get a lot of play here too.

back to regularly-scheduled videogame programming!

Cathy

If you don’t recognize SVGL’s new banner, get up to date! I’m more excited about Catherine than I’ve been about any other “well, I don’t know too much about it but this seems awesome” title in some time, so I’m very psyched at the Catherine banner made for me by Cristopher Boyer.

Nice work, eh? Cristopher is Detroit’s IGDA coordinator, and is CEO and co-founder of media development company Variant. His work involves helping nurture and support new game development, web and tech businesses in Michigan — “It’s all about the new economies here right now,” he tells me. Good lookin’ out, Cristopher, and thanks so much for the banner.

As always, past banners by me and by wonderful generous gift artists can be seen at the official Sexy Videogameland banner gallery!

A little while back, fellow Atlus fan Colette Bennett wrote at Gamasutra about why she’s looking forward to the game so much and the kinds of themes and interactions she thinks have the potential to emerge. Check it out.

What I’ve done regarding Catherine is, uh. Despite having an embarrassment of riches in my “to play” pile, I have been diligently aiming to finish Persona 3 Portable, and when I encountered Vincent’s little cameo in the game…

Okay. I don’t know what’s lamer. That I made a YTMND, that I am showing everyone, or that I keep loading it up so that I can laugh at the thing. That I made. Yeah. Well, here you go.

Indie Games Take Manhattan (With Your Help)

I’ve talked to you a bit before about Babycastles, the arcade some friends of mine are founding in a local community space here in New York City. It’s meant to be a tangible showcase and play space for independent games, the kind a wider audience wouldn’t necessarily encounter on their own. How great for indies, how great for games!

What’s more is the founders want to take what they’ve begun with indie spirit out here in the DIY scene and build a bigger fancier indie arcade IN TIMES SQUARE. Imagine! A mecca for hands-on indie gaming in the culture capital of America! This is something I think all who love games might be interested in supporting.

Babycastles needs funds, though. You guys were so supportive of Kill Screen when I told you about it, and SVGLers helped very much in the fundraising effort — this is the same kind of idea, a spiritual alternative to what already exists that will be good for the gaming space on the whole.

Every little dollar helps, but the Babycastles team has put together a ton of awesome incentive packages, too (apparently they have added a pixelblock rendering of me to the available bonuses?!). Please check it out and consider making even a small donation in support of a great cause — we’ve only got a couple of weeks left!

(Wanna know what it’s like? Check the article I wrote — in the process of researching it, I learned I wanted to do everything I could to help).

Do Metroids Like Tuna?

[this is when she is about to hit you]

My cat Zelda is kind of a hard-ass. She can be adorable as you please, but she’s also pretty fickle and pugnacious. She plays rough.

A friend who stays at my place says to me this morning that if I was going to name my cat after a female video game character, I probably should have chosen one more heroic and less “rescue object.”
“She’s more like a fucking Metroid or something,” he said.
He meant Samus. But he was weirdly more correct this way.
[Today’s Good Song: ‘Post-Acid‘, Wavves]

Bachelors



My love of Harvest Moon is well-documented, and thus it’s with great pleasure that I present this incredible gift given to me by artist Tanuki-nyo, featuring my favorite bachelors from the game (left to right: Vaughn, Cliff, Trent and Gray). Much, much appreciated!

I always pick the emo ones.

Gotcha!

They say that if you want to trick someone with false information, you must tell a story that is at least partially true. The only parts of my most recent post that are not real are that I am quitting games journalism/closing this blog (no way!) and that I am going to rehab (I said, no, no, no).

I’m a little bit surprised at how many mails and tweets I got from people who thoroughly believed it. A game journalist on Celebrity Rehab? Really?
Anyway, Happy April Fool’s Day to the very best blog-readers in the entire internet universe.

Bob Blauschild Responds To My Open Letter!

[You may recall I recently wrote an open letter to the designer of a couple obscure adventure games that used to make me pound my little fist against the Apple IIe’s keyboard in frustration in my childhood, at the same time they formed my earliest and best nostalgic memories of gaming. Thanks to the magic of the internet, my letter reached former Sirius Software designer Bob Blauschild, who’s given me permission to publish his response in its unedited entirety. This is one of the coolest things that has ever happened in my career.]

Dear Leigh,


It was quite a shock, seeing your open letter to me. Hard to believe, but the number of letters sent to me by hot young babes (assuming that that’s your picture) has declined significantly over the past several decades. I was initially hesitant to respond. Your letter is so well written that any response I might offer could seem nearly illiterate in comparison. But you’re the pro in this field and I’m but an historical footnote, so with that in mind, here goes –


I’m touched that you fondly remember spending day after day hacking away at my games. I can’t apologize for making them too hard for a six-year-old. The target audience was approximately 10 or 12 to 40, and one goal was to make the puzzles difficult enough to make the game last a week or more to justify the price, without being so difficult as to drive the player to go postal (especially when my name was on the product and my address was in the phonebook).


I take it from the tone of your letter that your claims of suffering “childhood damage” and being “traumatized for life” at the hands of my code are somewhat exaggerated to show your commitment to the intensity with which you attacked the games. If they in any way led to developing a passion for thinking through challenges, then I’ll take just a little credit.


There is one section of your letter that does require a response. You list several Sirius Software games – Critical Mass, Escape from Rungistan, Kabul Spy, Blade of Blackpool, and Gruds in Space – and state that you are unsure about whether I was responsible for of all of those. I was not. The first two were mine, the second two were written by Tim Wilson, and the third I can’t recall much about now. As for your research that told you that Sirius Software’s adventure game titles were merely poor clones of Sierra’s Hi-Res Adventures, everyone’s entitled to their opinion, no matter how horribly wrong it is.


In the early 80’s I was interested in finding out why computer games were so expensive. Must be something there to justify the price, so I plunked down my $40 for “The Princess and the Wizard.” I was quickly hooked, and blew through all the graphic adventure games that were available. But there weren’t many, so thereafter I decided to try writing one myself as a hobby. But I didn’t want to just duplicate what was currently available. “Raiders of the Lost Ark,” with its non-stop action was a big deal then. What if I were to insert action sequences and moments of possible panic into my graphic adventure game? And how about adding some humor? That’s what I did, and the result was something new that outsold all of the Sierra games for a few months.


I wrote a second game, then went back to concentrating on designing chips in Silicon Valley, and then your letter showed up 26 years later.


Thank you for the jolt of nostalgia. Your writing style is terrific, and your success as a writer is well deserved.


Best Regards,

Bob Blauschild


[Bonus Material: Bob directed me to a site where, also thanks to the magic of the internet, Escape From Rungistan is playable — as are Critical Mass and likely a host of other amazing things. I still keep dying, but I’ll conquer it yet!

Thank you for everything, Bob!]