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	<title>Leigh Alexander &#187; GAMBIT</title>
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	<link>http://leighalexander.net</link>
	<description>on the art, culture &#38; business of interactive entertainment, social media and stuff</description>
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		<title>Melancholy Moo</title>
		<link>http://leighalexander.net/melancholy-moo/</link>
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		<pubDate>Thu, 06 Oct 2011 18:29:00 +0000</pubDate>
		<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
				<category><![CDATA[Auntie Pixelante]]></category>
		<category><![CDATA[cow clicker]]></category>
		<category><![CDATA[GAMBIT]]></category>
		<category><![CDATA[Ian Bogost]]></category>
		<category><![CDATA[molleindustria]]></category>

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		<description><![CDATA[I was finally able to do a pretty in-depth story that&#8217;s been important to me for some time. The subject is my friend, Ian Bogost, and the two major projects he&#8217;s worked on in the last year or so. At a glance those projects are diametric opposites; perhaps if you read the story you&#8217;ll be [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>I was finally able to do <a href="http://kotaku.com/5846080/the-life+changing-20-rightward+facing-cow">a pretty in-depth story that&#8217;s been important to me for some time</a>. The subject is my friend, Ian Bogost, and the two major projects he&#8217;s worked on in the last year or so. At a glance those projects are diametric opposites; perhaps if you read the story you&#8217;ll be able to find some commonalities that might have even escaped their creator.
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<div>I&#8217;ve been getting excellent feedback from you guys via social media since this article ran at the beginning of the week &#8212; thanks to those who&#8217;ve spent time with the story and if you haven&#8217;t, please do. And for follow-up, you can check out <a href="http://gamedesignadvance.com/?p=2383">a blog post by Frank Lantz</a>, who&#8217;s also featured in the piece. </div>
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<div>One of Bogost&#8217;s colleagues is Molleindustria&#8217;s Paolo Pedercini, of whom I&#8217;m a big fan. Something interesting happened when he released a mobile game that was critical of the mobile hardware industry on iOS, and I <a href="http://gamasutra.com/view/news/36946/Interview_Molleindustria_On_Phone_Storys_Objectionable_Message.php">interviewed him about that</a> here. </div>
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<div>I like standing up for what you believe in. As long as you&#8217;re being rational about it. As you may or may not know, I&#8217;ve been doing a monthly column in Edge&#8217;s print magazine for the past few months, and it looks like they&#8217;ve begun to make their way online. <a href="http://www.next-gen.biz/opinion/opinion-gamers-should-keep-level-heads">Check out the debut piece</a>!</div>
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<div>When people care about complex issues, discussion is challenging. Read about how MIT&#8217;s GAMBIT team <a href="http://gamasutra.com/view/news/36951/Interview_How_GAMBITs_A_Closed_World_Tackles_Sexuality_Identity.php">tackled the difficulty in making an RPG about LGBTQ identity issue</a>s in a community context, and check out <a href="http://www.auntiepixelante.com/?p=1276">Auntie Pixelante&#8217;s scathing response</a>.  </div>
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<div>Other things: I checked out <i><a href="http://gamasutra.com/view/news/36950/Interview_Life_Game_Mindbloom_Born_From_TripleA_Stress.php">Mindbloom</a> </i>and <i><a href="http://gamasutra.com/view/news/37616/Nibbling_Pigs_In_Giants_Dreams_Tiny_Specks_Butterfield_Talks_Glitch.php">Glitch</a>, </i>and I <a href="http://gamasutra.com/view/news/37625/Interview_Ngmocos_Cousins_Jakobsen_Talk_Broad_New_Frontiers_At_Stockholm_Studio.php">spoke to former AAA execs Ben Cousins and Senta Jakobsen</a> about Ngmoco&#8217;s innovative new Stockholm office. Spending a lot of time getting ready for GDC Online &#8212; not only have we Gamasutras got a lot of coverage to do, but I&#8217;m giving a microtalk on the critics&#8217; panel at the Game Narrative Summit. If you&#8217;ll be at GDC Online next week, come say hi to us!</div>
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<div>Sigh. It&#8217;s a lot of stuff. Sometimes I feel I&#8217;ll never be able to <a href="http://thoughtcatalog.com/2011/youll-never-be-able-to-pull-yourself-together/">get it together</a>. </div>
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