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	<title>Leigh Alexander &#187; Kotaku</title>
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	<link>http://leighalexander.net</link>
	<description>on the art, culture &#38; business of interactive entertainment, social media and stuff</description>
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		<title>Gone Baby Gone</title>
		<link>http://leighalexander.net/gone-baby-gone/</link>
		<comments>http://leighalexander.net/gone-baby-gone/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 21:26:00 +0000</pubDate>
		<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Kotaku]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Zelda]]></category>

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		<description><![CDATA[I saved Skyward Sword for after the holidays, despite the fact new Zelda games are currently a sort of Christmas-to-New Year&#8217;s kind of ritual for many people. I&#8217;m really liking it so far, inasmuch as I can like a new Zelda. To a certain extent my enthusiasm for the brand has diminished with each installment; [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://1.bp.blogspot.com/-k2druZ5Fbqk/TwzAuALOc4I/AAAAAAAADxA/M1tL5XT57WE/s1600/zelda-skyward-sword-link-and-zelda-in-love-640x325.jpg"><img src="http://1.bp.blogspot.com/-k2druZ5Fbqk/TwzAuALOc4I/AAAAAAAADxA/M1tL5XT57WE/s400/zelda-skyward-sword-link-and-zelda-in-love-640x325.jpg" border="0" alt=""></a><br />I saved <i>Skyward Sword</i> for after the holidays, despite the fact new <i>Zelda</i> games are currently a sort of Christmas-to-New Year&#8217;s kind of ritual for many people.</p>
<p>I&#8217;m really liking it so far, inasmuch as I can like a new <i>Zelda</i>. To a certain extent my enthusiasm for the brand has diminished with each installment; might just be some formula fatigue, like I got with <i>Pokemon</i> and <i>Harvest Moon</i> despite the fact that games in those series have probably collected hundreds of my hours over the years.</p>
<p><i>A Link To The Past</i> has this distinctly alien, mysterious quality that I think the brand has lost over the years in favor of a prettier sort of magic. <i>Zelda</i> games are so ritualized now, so tautly Nintendo (not a negative adjective by any measure) that they start to feel like Disney rides or something.</p>
<p>Never stops me from finding things to love about almost every one, though. This time it&#8217;s Zelda herself, and I think she&#8217;s indirectly brought something new and special to <i>Skyward Sword</i> I&#8217;ve explained in <a href="http://gamasutra.com/view/news/39408/Chasing_Zelda_Creating_empathy_in_Skyward_Sword.php">my newest Gamasutra editorial</a>, if you&#8217;d like to have a look.
<div></div>
<div>Also new at Gamasutra: <a href="http://gamasutra.com/view/news/39409/What_Prototype_2_taught_its_design_director.php">A look from inside <i>Prototype 2</i>&#8216;s dev team, with its nifty design director</a> &#8212; even if you&#8217;re not that into <i>Prototype,</i> he&#8217;s uncommonly candid about some of the twists and turns these internal processes take. What&#8217;s the value of a Masters of Fine Arts in game design? NYU&#8217;s resident smart cookie <a href="http://gamasutra.com/view/news/39416/Games_as_creative_practice_NYU_Game_Centers_new_masters_program.php">Frank Lantz explains</a>. </div>
<div></div>
<div>Finally, Microsoft <a href="http://gamasutra.com/view/news/39410/Microsoft_pursues_crossplatform_social_games_with_Arkadium.php">has tapped Arkadium to explore cross-platform social gaming</a>; Microsoft Games Studios, to be precise. If you don&#8217;t really know what that means or you think it sounds irrelevant, you should probably <a href="http://kotaku.com/5873366/last-years-best-newish-video-game-ideas">read my new Kotaku column</a> on the biggest new ideas in the games space that you should fully expect to start invading your familiar world in the months to come. </div>
<div></div>
<div>Lastly, I jump on the &#8220;Shit ____s Say&#8221; bandwagon (if you haven&#8217;t seen <a href="http://www.youtube.com/watch?v=u-yLGIH7W9Y">Shit Girls Say</a>, <a href="http://www.youtube.com/watch?v=fXDpfhehb6I">Shit Black Girls Say</a> or <a href="http://www.youtube.com/watch?v=m31TOu27kzk">Shit Girls Say to Gay Guys</a>, to name a few, git yr azz up ons) by writing <a href="http://thoughtcatalog.com/2012/stuff-gamers-say/">Stuff Gamers Say</a> over at Thought Catalog. They are all composites, and one of them is me. </div>
<div></div>
<div>Yes, I know <i>Katawa Shoujo </i>is out, although I appreciate all nine thousand of your mails and tweets. If you don&#8217;t know what I mean, please read <a href="http://kotaku.com/5461619/romance-with-disabled-girls-how-and-maybe-why-an-unusual-video-game-came-to-be">this article I did at Kotaku</a> on the development of this Japanese-style dating game about disabled girls, and the niche internet communities that birthed it. </div>
<div></div>
<div>Yes, I&#8217;m going to play and review the final game and you will be the first to know about it when it runs. Properly playing visual novels takes time.</p>
<p>How y&#8217;all doing? What&#8217;re you playing? If I made you forums, would you use them? </p></div>
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		<title>Happy New Year!</title>
		<link>http://leighalexander.net/happy-new-year/</link>
		<comments>http://leighalexander.net/happy-new-year/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 19:24:00 +0000</pubDate>
		<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
				<category><![CDATA[Best of 2011]]></category>
		<category><![CDATA[Kotaku]]></category>
		<category><![CDATA[My Articles]]></category>
		<category><![CDATA[Zelda]]></category>

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		<description><![CDATA[Happy new year, everyone! Hope you&#8217;ve all had a good holiday. I spent several solid days being drunk and playing Skyward Sword, which I hadn&#8217;t gotten to until now. I suppose I&#8217;ll have some kind of formalized &#8220;thoughts&#8221; or whatnot on it soon, but for now I&#8217;ve gotta focus on catching up from some prolonged [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Happy new year, everyone! Hope you&#8217;ve all had a good holiday. I spent several solid days being drunk and playing <i>Skyward Sword</i>, which I hadn&#8217;t gotten to until now. I suppose I&#8217;ll have some kind of formalized &#8220;thoughts&#8221; or whatnot on it soon, but for now I&#8217;ve gotta focus on catching up from some prolonged nightmare flu and an intense holiday period.</p>
<p>I wrote about <a href="http://thoughtcatalog.com/2011/the-complex-joy-of-sickness/">the peculiar comfort in being ill</a> over at Thought Catalog, plus the uncommonly silent limbo of spending a holiday in New York City <a href="http://thoughtcatalog.com/2011/limbo-purgatory-in-new-york-city/">if you&#8217;re not particularly Christmas-oriented</a>. </p>
<p>Okay, so one article about being sick, one article about a holiday, and here, <a href="http://thoughtcatalog.com/2011/how-to-be-a-freelance-writer/">one sort-of serious satire about my struggles</a> to get my work done on time and well. Believe it or not, there were some people out there who thought this piece was real advice. I disclaim all liability for what will happen to you if you&#8217;re that oblique! </p>
<p>Right, but somehow I still did get some stuff done: An editorial on <i>Skyrim</i>. All right, trolls: I think <i>Skyrim</i> is completely rubbish. I have no interest in playing it any more. I have no idea who designed the combat system, looked at that swordplay and went &#8220;HEY IT WORKS IT&#8217;S PERFECT.&#8221; Like, really? The game also combines a lot of things I&#8217;m just not interested in: high fantasy setting, open world, and loads of lore. </p>
<p><i>However</i> (who am I kidding, half of you will not read the &#8216;however&#8217; and have already begun typing me nerd rage death threats) &#8212; <i>HOWEVER</i>, I totally get why people love it. Totally get it; I <a href="http://gamasutra.com/view/news/39321/Opinion_Skyrim_And_Gamings_Old_School_Myth_And_Legend.php">wrote a bit about that</a> at Gamasutra. </p>
<p>People like feeling like they&#8217;re an influential part of something larger than themselves; they like games that give them things to explore and share together. That&#8217;s the principle with which Jesse Schell is working with his company&#8217;s new <i>Puzzle Clubhouse</i>, an intriguing new idea for crowdsourced game design. <a href="http://gamasutra.com/view/news/38845/Schell_Brings_Craft_Culture_To_Games_With_Puzzle_Clubhouse.php">Check the interview.</a></p>
<p>And it wouldn&#8217;t be a new year at Gamasutra without our usual exhaustive year-end roundups; I contributed <a href="http://gamasutra.com/view/news/38843/Gamasutras_Best_Of_2011_Top_5_Controversies.php">Top 5 Controversies</a> a bit ago, and now I add <a href="http://gamasutra.com/view/news/39358/Gamasutras_Best_Of_2011_Top_5_Surprises.php">Top 5 Surprises</a>. </p>
<p>As usual we round up all our year-end material &#8212; including our overall top ten games &#8212; into one big feature for your reading pleasure. This year, our individual contributions to the game of the year list were bylined, so you&#8217;ll be able to see which titles I vouched the hardest for. <a href="http://www.gamasutra.com/view/feature/6578/gamasutras_best_of_2011.php">Give it a read!</a></p>
<p>Lots of you have asked what I think of the big changes going down at Kotaku. I&#8217;ve worked with the staff there for some years, including both Brian and Joel, and I wish them tons of the best in their new endeavors, Brian in particular after years of service to &#8212; come on, face it &#8212; our space&#8217;s most relevant consumer gaming site. </p>
<p>But I&#8217;m also incredibly thrilled to see what Stephen and the new guard (including my real good bro Kirk Hamilton) will accomplish over at the big K. Stephen in particular is a fantastic editor who&#8217;s done a lot for me, and I think his role as Kotaku EIC spells amazing things.</p>
<p>For those that mailed/IMed/Tweeted whatever, as far as I know I&#8217;ll continue my monthly column as normal, as I&#8217;ve done for I think nearly three years now!</p>
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