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	<title>Leigh Alexander &#187; Letters</title>
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	<link>http://leighalexander.net</link>
	<description>on the art, culture &#38; business of interactive entertainment, social media and stuff</description>
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		<title>Introducing The FFVII Letters!</title>
		<link>http://leighalexander.net/introducing-the-ffvii-letters/</link>
		<comments>http://leighalexander.net/introducing-the-ffvii-letters/#comments</comments>
		<pubDate>Tue, 22 Mar 2011 12:48:00 +0000</pubDate>
		<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
				<category><![CDATA[FFVII]]></category>
		<category><![CDATA[Letters]]></category>

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		<description><![CDATA[I really dislike the idea that in order to be knowledgeable on games, you must have played every game. There are certainly gaps in my lexicon, and I keep quiet about them because there&#8217;s nothing more I loathe than someone agape, demanding of me, &#8220;you never played [that]?! How are you a game journalist&#8221; and [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://4.bp.blogspot.com/-NmWC7J1_D-0/TYifeRZM3AI/AAAAAAAADYA/MGyboakiY1E/s1600/ff7_1236122248.jpg"><img src="http://4.bp.blogspot.com/-NmWC7J1_D-0/TYifeRZM3AI/AAAAAAAADYA/MGyboakiY1E/s400/ff7_1236122248.jpg" alt="" border="0"></a><br />I really dislike the idea that in order to be knowledgeable on games, you must have played every game. There are certainly gaps in my lexicon, and I keep quiet about them because there&#8217;s nothing more I loathe than someone agape, demanding of me, &#8220;you never played [<span>that</span>]?! How are you a game journalist&#8221; and blah blah blah.</p>
<p>I never thought I&#8217;d pull that one on someone else, but when I found out my friend, talented fellow writer Kirk Hamilton, had never played <span>Final Fantasy VII</span> I was pretty much like dude wtf is yr prob fix this now bro (yes, that&#8217;s kind of how we talk to each other).</p>
<p>Fortunately, rather than tell me to step the eff off, Kirk agreed to launch into a letter series with me which he&#8217;s running over at Paste Magazine, where he is games editor. In <a href="http://www.pastemagazine.com/articles/2011/03/the-final-fantasy-vii-letters-part-1-welcome-to-mi.html">part one</a>, we discuss initial perceptions from his fresh perspective, and in <a href="http://www.pastemagazine.com/articles/2011/03/the-final-fantasy-vii-letters-part-2.html">part two</a>, we discuss a bit about the characters and why abstraction makes the world feel real [<span>edit: <a href="http://www.pastemagazine.com/articles/2011/03/the-final-fantasy-vii-letters-part-3.html">part 3 is also up</a>] </span>&#8211; follow <a href="http://www.pastemagazine.com/tag/ffvii_letters">official index here</a>!)</p>
<p>I know it&#8217;s tempting to think of <span>FFVII</span> as something that&#8217;s &#8220;been done&#8221;, but it&#8217;s fascinating to see an adult gamer discover it for the first time, independent of the climate in which it was originally released, divorced from the fanboyism. I also think everyone who was an <span>FFVII</span> teen should endeavor to replay the game as an adult, as I&#8217;m doing &#8212; ideas on who we are now and where we came from help illuminate why a game where everyone had giant hair made a genuine emotional impact on an entire generation.</p>
<p>And for both of us it&#8217;s making us consider the state of RPGs in 2011, what Westernization has done, and what we might have lost in the march toward streamlined design and better graphics.</p>
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