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	<title>Leigh Alexander &#187; Modern Warfare</title>
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	<link>http://leighalexander.net</link>
	<description>on the art, culture &#38; business of interactive entertainment, social media and stuff</description>
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		<title>The Ick Factor</title>
		<link>http://leighalexander.net/the-ick-factor/</link>
		<comments>http://leighalexander.net/the-ick-factor/#comments</comments>
		<pubDate>Wed, 21 Apr 2010 16:00:00 +0000</pubDate>
		<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
				<category><![CDATA[Call of Duty 4]]></category>
		<category><![CDATA[Discussions]]></category>
		<category><![CDATA[Modern Warfare]]></category>

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		<description><![CDATA[During our discussion the other day on Crysis 2&#8216;s ashen New York City in the context of the attack earlier this decade, Modern Warfare 2 and its imagery &#8212; however nonspecific it aims to be &#8212; of a fresher conflict came up. No, the Modern Warfare games are not explicitly &#8220;about&#8221; nor are they set [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://4.bp.blogspot.com/_SESD50uzzPQ/S88kC0M739I/AAAAAAAADGE/-Kfs-h73XJo/s1600/modern-warfare-2-sas-chopper1255234928.jpg"><img src="http://4.bp.blogspot.com/_SESD50uzzPQ/S88kC0M739I/AAAAAAAADGE/-Kfs-h73XJo/s400/modern-warfare-2-sas-chopper1255234928.jpg" border="0" alt=""></a><br />During our discussion the other day on <i>Crysis 2</i>&#8216;s ashen New York City in the context of the attack earlier this decade, <i>Modern Warfare 2 </i>and its imagery &#8212; however nonspecific it aims to be &#8212; of a fresher conflict came up. No, the <i>Modern Warfare </i>games are not explicitly &#8220;about&#8221; nor are they set in the real Iraq and Afghan wars, but to say that absolves them from a relationship to current events gives them too easy a pass. They are a reflection of our times.
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<div>Because of its ability to make me think about real soldiers, real foreign combatants and real war, I&#8217;ve never enjoyed the <i>Modern Warfare</i> games&#8217; campaigns. Regardless of political stance, to &#8220;enjoy&#8221; war or think of it as something to &#8220;play&#8221; is anathema to me. The franchise&#8217;s success is primarily attributable to its multiplayer, of course, but its spirit isn&#8217;t something I think can be so easily divorced from it no matter what mode you&#8217;re playing. Imagery&#8217;s imagery and association is association. </div>
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<div>As the game is apparently quite decisively the &#8220;biggest entertainment launch of all time,&#8221; or so says the Guinness Book of World Records today, the things about it that bother me clearly don&#8217;t bother an unprecedentedly large portion of the global population. Either that, or it does bother them, and they like to be bothered. </div>
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<div>I strongly believe the thing about the <i>Modern Warfare</i> games that nobody ever admits is that they must be for many people &#8212; consciously or subconsciously &#8212; an outlet for common feelings like anxiety about the global environment, or nationalism; in some cases they must be outlets for darker feelings, like revenge fantasies, xenophobia or political supremacy. Frankly, it creeps me out, but not as much as the fact that it&#8217;s never discussed.</div>
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<div>Real-world soldiers must take a very specific psychological approach to a job where they daily know they may end up losing their own lives or needing to end someone else&#8217;s. They tend to be cavalier or even upbeat about it probably by personal necessity. They are allowed to cheer and fistbump when they blow up a helicopter. Gamers doing that is a different matter to me.</div>
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<div>I&#8217;ve added a new poll to the SVGL sidebar: Does <i>Modern Warfare</i> make you uncomfortable, or is it &#8220;just a game?</div>
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