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	<title>Leigh Alexander &#187; Online Worlds</title>
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	<link>http://leighalexander.net</link>
	<description>on the art, culture &#38; business of interactive entertainment, social media and stuff</description>
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		<title>The Story Of Neverdie</title>
		<link>http://leighalexander.net/the-story-of-neverdie/</link>
		<comments>http://leighalexander.net/the-story-of-neverdie/#comments</comments>
		<pubDate>Fri, 27 May 2011 16:23:00 +0000</pubDate>
		<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
				<category><![CDATA[Entropia Universe]]></category>
		<category><![CDATA[Online Worlds]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

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		<description><![CDATA[A few months back I asked you guys what you thought of this: A press release from self-styled &#8220;virtual worlds pioneer&#8221; Jon &#8220;NEVERDIE&#8221; Jacobs about the showy online game world he&#8217;d made as a tribute to his late fiancée, Tina. Neverdie was a figure from the online world of Entropia Universe (which they apparently call [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://1.bp.blogspot.com/-SmPmuNdP1MM/Td_W6mt9CBI/AAAAAAAADZY/5rq1rmk73nA/s1600/ndasteroidpurchase.jpg"><img src="http://1.bp.blogspot.com/-SmPmuNdP1MM/Td_W6mt9CBI/AAAAAAAADZY/5rq1rmk73nA/s400/ndasteroidpurchase.jpg" border="0" alt=""></a><br />A few months back I asked you guys <a href="http://sexyvideogameland.blogspot.com/2010/12/virtual-reality.html">what you thought of this: A press release</a> from self-styled &#8220;virtual worlds pioneer&#8221; Jon &#8220;NEVERDIE&#8221; Jacobs about the showy online game world he&#8217;d made as a tribute to his late  fiancée, Tina. Neverdie was a figure from the online world of Entropia Universe (which they apparently call Planet Calypso, now), and he was always putting out press releases full of dollar signs and the world &#8220;first.&#8221;
<div></div>
<div>As such, he was apparently a little bit of a controversial figure to the Entropia players &#8212; a spokesperson and a figurehead known as something of a loose cannon, drawing attention as much for his showboating as for his genuine pioneership, his futurist&#8217;s view of virtual reality and the concept of the self in a game world. </div>
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<div>You might be able to tell that I didn&#8217;t really know how to think about it, since I kind of just tossed up that press release for you to discuss. My coverage of Entropia for Worlds in Motion, back when I ran that site and its GDC summit a few years ago (it<a href="http://www.blogger.com/fianc%C3%A9"> now exists as the &#8216;social and online&#8217; section of Gamasutra</a>) was fairly business-oriented, wherein I explored the game as a product in a sea of virtual worlds, which if you recall was the big bubble before mobile and social gaming descended on us all. </div>
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<div>Finally, the article I wished I could have written if I&#8217;d had the ability back then; hell, the one I wished anyone could have written so that I could read it! Stephen Totilo found the press release here at SVGL and, in what&#8217;s probably <a href="http://kotaku.com/5806088/in-the-virtual-world-his-fiancee-never-died">the best piece of games-related journalism I&#8217;ve read all year</a>, he spends time with Neverdie, talks to him about how his intense approach to virtually memorializing his fiancée after her death from illness &#8212; along with his bold stunts &#8212; brought him into conflict with his fellow players, and, most interestingly, provokes thought on the concepts of virtual self and virtual life through the views of a very unique individual.</div>
<div></div>
<div>It&#8217;s a fair portrayal of an interesting cast of characters and a fascinating must-read. Long, but worth your time. </div>
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