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	<title>Leigh Alexander &#187; quotes</title>
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	<link>http://leighalexander.net</link>
	<description>on the art, culture &#38; business of interactive entertainment, social media and stuff</description>
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		<title>Yes, This</title>
		<link>http://leighalexander.net/yes-this/</link>
		<comments>http://leighalexander.net/yes-this/#comments</comments>
		<pubDate>Wed, 02 May 2012 04:40:00 +0000</pubDate>
		<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
				<category><![CDATA[quotes]]></category>

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		<description><![CDATA[ &#8221;There was no evil executive coming in from on high telling us to make the game more lowbrow. The team was not a bunch of sniveling adolescent boys (a couple were, to be honest, but most were of the aforementioned good type). I think instead that the problem was structural— deeply structural to the product itself, [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>
<div><span> &#8221;There was <b>no evil executive</b> coming in from on high telling us to make the game more lowbrow. The team was <b>not </b>a bunch of sniveling adolescent boys (a couple were, to be honest, but most were of the aforementioned good type). I think instead that <b>the problem was structural</b>— deeply structural to the product itself, at a level where no amount of “smart” versus “dumb” choices can really change things. One of those games centered around <b>shooting aliens with guns </b>and lasers. Another was about navigating an environment and<b> punching people</b> until they died.</span></div>
<div><span>The very second you try to wrap actions like those in a “good story” that does not somehow address <b>what happens during the mechanical part </b>of the experience is the second you fail to write a good story.&#8221;</span></div>
<div><span>&#8211;<a href="http://www.magicalwasteland.com/mw/2012/5/1/dumbness-in-games-or-the-animal-as-a-system.html"> M. Wasteland, &#8220;Dumbness in Games, or the Animal as a System</a>&#8220; </span></div>
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		<title>Stupid Games</title>
		<link>http://leighalexander.net/43/</link>
		<comments>http://leighalexander.net/43/#comments</comments>
		<pubDate>Wed, 04 Apr 2012 18:02:00 +0000</pubDate>
		<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
				<category><![CDATA[quotes]]></category>

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		<description><![CDATA[&#8220;Angry Birds, it seems, is our Tetris: the string of digital prayer beads that our entire culture can twiddle in moments of rapture or anxiety — economic, political or existential.&#8221; &#8211; Sam Anderson, &#8220;Angry Birds, Farmville and Other Hyperaddictive ‘Stupid Games’&#8220;]]></description>
				<content:encoded><![CDATA[<p><span>&#8220;<i>Angry Birds</i>, it seems, is our <i>Tetris</i>: the string of digital prayer beads that our<b> entire culture</b> can twiddle in moments of <b>rapture or anxiety</b> — economic, political or existential.&#8221;</span></p>
<div><span>&#8211; Sam Anderson, &#8220;</span><a href="http://www.nytimes.com/2012/04/08/magazine/angry-birds-farmville-and-other-hyperaddictive-stupid-games.html?_r=2&amp;adxnnl=1&amp;pagewanted=all&amp;adxnnlx=1333646961-5BrEnBclqqR+o+bThus4lg">Angry Birds, Farmville and Other Hyperaddictive ‘Stupid Games’</a><span>&#8220;</span></div>
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		<title>True Enough</title>
		<link>http://leighalexander.net/true-enough/</link>
		<comments>http://leighalexander.net/true-enough/#comments</comments>
		<pubDate>Fri, 30 Mar 2012 17:31:00 +0000</pubDate>
		<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
				<category><![CDATA[quotes]]></category>

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		<description><![CDATA[&#8220;There is value, though, in the notion of the geek role model. Though many of us have enjoyed uplift to a higher plane of living there are still millions stuck in podunk towns, surrounded by bullies and morons. The Internet is great at letting people know that they’re not alone, but it doesn’t magically transport [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><span>&#8220;There is <b>value</b>, though, in the notion of the <b>geek role model</b>. Though many of us have enjoyed uplift to a higher plane of living there are still millions stuck in podunk towns, s<b>urrounded by bullies and morons</b>. The Internet is great at letting people know that they’re not alone, but it doesn’t magically transport you to San Francisco or Brooklyn or wherever else all of <b>your people </b>congregate. In cultural wastelands, it is still possible for a geek to feel <b>alone</b>. That’s why geek heritage is important.&#8221;</span></p>
<div><span>&#8211; Gus Mastrapa, &#8220;<a href="http://www.stumbleupon.com/su/1yKJNm/www.unwinnable.com/2012/03/30/why-geek-matters/">On Being A Geek</a>&#8221; </span></div>
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		<title>Desperation</title>
		<link>http://leighalexander.net/desperation/</link>
		<comments>http://leighalexander.net/desperation/#comments</comments>
		<pubDate>Thu, 29 Mar 2012 15:05:00 +0000</pubDate>
		<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
				<category><![CDATA[quotes]]></category>

		<guid isPermaLink="false">http://leighalexander.net/desperation/</guid>
		<description><![CDATA[&#8220;Users hide comfortably behind their computer screens and type the most obnoxiously offensive things they can think of and thirstily WAIT for an angry response; a validation of their modest efforts.&#8220; &#8211; Issa, &#8220;People On The Internet Can Be Hella Racist&#8220; (PS: Check out &#8220;The Misadventures of Awkward Black Girl&#8220;, even if your only reason [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><span>&#8220;Users hide <b>comfortably </b>behind their computer screens and type the most obnoxiously offensive things they can think of and <b>thirstily </b>WAIT for an angry response; a validation of their <b>modest efforts.</b>&#8220;</span></p>
<div><span>&#8211; Issa, &#8220;<a href="http://www.xojane.com/issues/people-internet-can-be-hella-racist?utm_medium=facebook">People On The Internet Can Be Hella Racist</a>&#8220;</span></div>
<p>(PS: Check out &#8220;<a href="http://awkwardblackgirl.com/">The Misadventures of Awkward Black Girl</a>&#8220;, even if your only reason for doing so is to see how charming, bright and non-awkward people are still liable to feel &#8216;awkward&#8217;)</p>
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		<title>Meow</title>
		<link>http://leighalexander.net/meow/</link>
		<comments>http://leighalexander.net/meow/#comments</comments>
		<pubDate>Fri, 17 Feb 2012 19:19:00 +0000</pubDate>
		<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
				<category><![CDATA[quotes]]></category>

		<guid isPermaLink="false">http://leighalexander.net/meow/</guid>
		<description><![CDATA[&#8220;Leigh Alexander has become a central figure in the debate, whether she likes it or not.&#8221; &#8211; Smashing stereotypes around women and gaming, CBC News]]></description>
				<content:encoded><![CDATA[<p><span>&#8220;Leigh Alexander has become a central figure in the debate, <b>whether she likes it or not</b>.&#8221;</span></p>
<p>&#8211; <a href="http://www.cbc.ca/news/technology/story/2012/02/08/f-video-games-women.html">Smashing stereotypes around women and gaming</a>, CBC News</p>
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		<title>Performance</title>
		<link>http://leighalexander.net/performance/</link>
		<comments>http://leighalexander.net/performance/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 23:51:00 +0000</pubDate>
		<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
				<category><![CDATA[quotes]]></category>

		<guid isPermaLink="false">http://leighalexander.net/performance/</guid>
		<description><![CDATA[&#8220;It&#8217;s sad to me to think that we&#8217;re the entertainment industry, and we&#8217;re the most technologically advanced of all the entertainment industries, and yet we seem to be lacking in a social progressivism that matches our technological progressivism.&#8221; &#8211; Harmonix&#8217;s Matt Boch, Dance Central project director]]></description>
				<content:encoded><![CDATA[<p><span>&#8220;It&#8217;s <b>sad </b>to me to think that we&#8217;re the entertainment industry, and <b>we&#8217;re the most technologically advanced</b> of all the entertainment industries, and yet we seem to be <b>lacking in a social progressivism</b> that matches our technological progressivism.&#8221;</span></p>
<div>&#8211; <a href="http://www.gamasutra.com/view/news/39514/Harmonix_on_gender_selfexpression_in_Dance_Central.php">Harmonix&#8217;s Matt Boch, <i>Dance Central</i> project director</a>
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		<title>Sucks</title>
		<link>http://leighalexander.net/sucks/</link>
		<comments>http://leighalexander.net/sucks/#comments</comments>
		<pubDate>Fri, 16 Dec 2011 14:55:00 +0000</pubDate>
		<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
				<category><![CDATA[quotes]]></category>
		<category><![CDATA[Spike VGAs]]></category>

		<guid isPermaLink="false">http://leighalexander.net/sucks/</guid>
		<description><![CDATA[&#8220;One of the biggest failings of the videogame industry is that very few people are famous for making games.&#8221; &#8211; Gus Mastrapa, Hating on the VGAs is Boring]]></description>
				<content:encoded><![CDATA[<p><span>&#8220;One of the biggest <b>failings</b> of the videogame industry is that <b>very few people are famous</b> for making games.&#8221;</span></p>
<p>&#8211; Gus Mastrapa, <i><a href="http://www.unwinnable.com/2011/12/16/hating-on-the-vgas-is-boring/">Hating on the VGAs is Boring</a></i></p>
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		<title>Tough Act</title>
		<link>http://leighalexander.net/tough-act/</link>
		<comments>http://leighalexander.net/tough-act/#comments</comments>
		<pubDate>Fri, 11 Nov 2011 21:55:00 +0000</pubDate>
		<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
				<category><![CDATA[quotes]]></category>

		<guid isPermaLink="false">http://leighalexander.net/tough-act/</guid>
		<description><![CDATA[&#8220;As game creators, we put up too much front in our creations and we don&#8217;t make ourselves nearly vulnerable enough. I think our audience senses this, and they emotionally withdraw from our games.&#8221; &#8211; Richard Lemarchand, Naughty Dog lead designer]]></description>
				<content:encoded><![CDATA[<p><span>&#8220;As game creators, we put up too much <b>front </b>in our creations and we don&#8217;t make ourselves nearly <b>vulnerable enough</b>. I think our audience senses this, and they <b>emotionally withdraw</b> from our games.&#8221;</span></p>
<p>&#8211; <a href="http://www.gamasutra.com/view/news/38521/Naughty_Dogs_Lemarchand_Defines_Uncharteds_Heritage.php">Richard Lemarchand,</a> Naughty Dog lead designer</p>
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		<title>Media As Care For Others</title>
		<link>http://leighalexander.net/media-as-care-for-others/</link>
		<comments>http://leighalexander.net/media-as-care-for-others/#comments</comments>
		<pubDate>Wed, 22 Jun 2011 22:56:00 +0000</pubDate>
		<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
				<category><![CDATA[quotes]]></category>

		<guid isPermaLink="false">http://leighalexander.net/media-as-care-for-others/</guid>
		<description><![CDATA[&#8220;When you really care about what your game is going to do to somebody&#8230; if you put that in there, people feel it and they acknowledge it. They appreciate it, because nothing feels better than the feeling that &#8216;someone else cares what I&#8217;ve accomplished.&#8217;&#8221; &#8211; Jesse Schell, G4C 2011 Closing Keynote]]></description>
				<content:encoded><![CDATA[<p><span>&#8220;When you really care about what your game is going to <b>do to somebody</b>&#8230; if you put that in there, people feel it and they acknowledge it. They appreciate it, because nothing feels better than the feeling that &#8216;<b>someone else cares</b> what I&#8217;ve accomplished.&#8217;&#8221;<br /></span>
<div>&#8211; <a href="http://www.gamasutra.com/view/news/35218/G4C_Schell_On_Games_Power_For_Peace.php">Jesse Schell, G4C 2011 Closing Keynote</a>
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		<title>Why I&#8217;m Not Into Going</title>
		<link>http://leighalexander.net/why-im-not-into-going/</link>
		<comments>http://leighalexander.net/why-im-not-into-going/#comments</comments>
		<pubDate>Wed, 04 May 2011 22:53:00 +0000</pubDate>
		<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
				<category><![CDATA[quotes]]></category>

		<guid isPermaLink="false">http://leighalexander.net/why-im-not-into-going/</guid>
		<description><![CDATA[&#8220;Genuinely loving games isn&#8217;t even enough. You have to love the idea of loving games. You have to listen to music about games and tell jokes about games and dress like characters from games. You must completely obsess over games until you forget how to relate to people in any other way. It&#8217;s kind of [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><span>&#8220;Genuinely loving games <span>isn&#8217;t even enough</span>. You have to love the idea of  loving games. You have to listen to music about games and tell jokes  about games and dress like characters from games. You must <span>completely  obsess</span> over games until you <span>forget </span>how to relate to people in any other  way. It&#8217;s kind of like being an Evangelical or, worse, <span>a Boston sports  fan</span>.&#8221;</span></p>
<div>&#8211; Garrett Martin, &#8216;<a href="http://www.pastemagazine.com/articles/2011/05/paste-goes-to-pax-east.html">Paste Goes To PAX East</a>&#8216;<br /><span></p>
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<div>
<span>[Today&#8217;s Good Song: Crystal Stilts, &#8216;<a href="http://hypem.com/#%21/item/1ak4a/Crystal+Stilts+-+Shake+the+Shackles">Shake The Shackles</a>&#8216;]</span>
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