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	<title>Leigh Alexander &#187; Skyrim</title>
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	<link>http://leighalexander.net</link>
	<description>on the art, culture &#38; business of interactive entertainment, social media and stuff</description>
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		<title>It&#8217;s The Most Wonderful Time</title>
		<link>http://leighalexander.net/its-the-most-wonderful-time/</link>
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		<pubDate>Fri, 16 Dec 2011 14:07:00 +0000</pubDate>
		<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
				<category><![CDATA[Best of 2011]]></category>
		<category><![CDATA[PopCap]]></category>
		<category><![CDATA[Skyrim]]></category>
		<category><![CDATA[Women in Games]]></category>

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		<description><![CDATA[Things&#8217;ve been crazy since my trip to Toronto. I&#8217;d never been, and I absolutely loved it. What impressed me most was the fact that the art and tech community there seems to exist on a spectrum, with many people creating from multiple points of focus and collaboratively with other disciplines to interesting results &#8212; I [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Things&#8217;ve been crazy since my trip to Toronto. I&#8217;d never been, and I absolutely loved it. What impressed me most was the fact that the art and tech community there seems to exist on a spectrum, with many people creating from multiple points of focus and collaboratively with other disciplines to interesting results &#8212; I found the worlds of play study, child development, hardware hackers, academia and game design often merged.</p>
<p>TIFF Nexus&#8217; Women in Film, Games and New Media event was a huge success. The response to my keynote was overwhelmingly positive (I was TRENDING in Toronto on Twitter! Whoa!), and I hope to have some video or something online for you guys soon. If you&#8217;re an Edge subscriber, a column distilling some of the key points on which I spoke will appear in an upcoming issue. Meanwhile, at Gamasutra I wrote about the results of the <a href="http://handeyesociety.com/project/the-difference-engine-initiative/">Difference Engine Initiative</a>, the local Hand Eye Society&#8217;s incubator which focuses on inviting and encouraging women to game development where they may not have considered it before. Amazing stuff <a href="http://www.gamasutra.com/view/news/38839/Women_Making_Games_Takeaways_From_The_Difference_Engine_Initiative.php">I&#8217;d be pleased for you to check out</a>. </p>
<p>As usual, I&#8217;ve been up to a whole bunch of other things; here&#8217;s an editorial I&#8217;ve done on <a href="http://www.gamasutra.com/view/news/38277/Opinion_Signs_Of_Life_Maturity_In_Social_Games.php">signs of life in the maturing social games space</a>. You can make fun of Facebook games all you want, but you can&#8217;t ignore them, because the lessons from the social space <i>will</i> start pollinating other platforms. </p>
<p>Across the Atlantic from me, veterans of the UK gaming space including Kuju&#8217;s Ian Baverstock and Jonathan Newth <a href="http://www.gamasutra.com/view/news/38955/Baverstock_Newth_Daly_Form_New_UK_Games_Consultancy.php">have formed a brand-new consultancy</a> aimed at assisting game developers in navigating this rapidly-changing cross-platform environment. PopCap, which is unequivocally one of the coolest and smartest game companies there is, is ahead of the curve as it <a href="http://www.gamasutra.com/view/news/38842/PopCap_Dips_Toes_In_Freemium_Cans_iPhones_Bejeweled_2.php">takes another step toward seamless multiplatform play</a> for <i>Bejeweled</i> with an interesting new iOS decision. So yeah, get used to this stuff.</p>
<p>I&#8217;m excited that once again Gamasutra is doing its year-end top lists, counting down to our games of the year by rounding up the year&#8217;s <a href="http://www.gamasutra.com/view/news/39067/Gamasutras_Best_Of_2011_Top_5_Major_Industry_Events.php">most notable industry events</a>; <a href="http://www.gamasutra.com/view/news/39097/Gamasutras_Best_Of_2011_Top_5_Major_Industry_Trends.php">business trends</a>, <a href="http://www.gamasutra.com/view/news/39163/Gamasutras_Best_Of_2011_Top_5_Most_Anticipated_Games_Of_2012.php">anticipated games of 2011</a>, and <a href="http://gamasutra.com/view/news/39187/Gamasutras_Best_Of_2011_Top_10_Indie_Games.php">top indie games of 2011</a>. </p>
<p>I chip in with the year&#8217;s top five biggest controversies, as <a href="http://www.gamasutra.com/view/news/38843/Gamasutras_Best_Of_2011_Top_5_Controversies.php">I&#8217;d know from controversy, natch</a>. Our Mike Rose was kind enough to find a pic of Cole Phelps standing nonchalantly while destruction occurs behind his back. There&#8217;ll be more top lists, of course, so watch our space. </p>
<p>I wrote <a href="http://thoughtcatalog.com/2011/love-in-the-time-of-facebook/">a tongue-in-cheek Thought Catalog piece</a> about how Facebook is changing the way we talk about our romantic crush behavior. Sappy shit. I&#8217;m amazed at how many of the commenters are taking it seriously. Their relationships must be super unfun. Possibly they are replicants.</p>
<p>Is that it? Yeah, I think that&#8217;s it for now. Man, I hate this time of year. It puts all our brains through a pulper. Of course, <i>Skyrim</i> does that to me too, and yet it doesn&#8217;t seem to stop me playing it. </p>
<p>Oh yeah, I need to keep on top of recommending you guys music so that you stop asking me if I&#8217;ve ever heard of, I dunno, Wilco or something, and stop calling &#8220;indie&#8221; a genre. I&#8217;m just playin&#8217;, ladies, you know I love you. Besides, we&#8217;re all going to blow our brains out if we hear one more pop Christmas song cover right? </p>
<p><b>Today&#8217;s Good Song:</b> <a href="http://www.youtube.com/watch?v=05QeSrKB098">The People&#8217;s Temple &#8211; Led as One (Si vis pacem, para bellum)</a></p>
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