I’ve done another letter series with Quinns, this time about The Last of Us:
“I’m going to die,” I thought. My heart in my throat, awestruck at the craftsmanship and power of this scene.
But he doesn’t die, of course. The games industry is not yet ready to pry the gun from the man’s hand.
The letters format isn’t to everyone’s taste, but it’s really important to me to contextualize games with life and relationships. If you’re new to the letters and like them, Quinns and I have tackled Persona 4, romance games, adventure games and Far Cry 3 — you can find those at Polygon’s Features section. Our first set was at Gamasutra, about Dyad, of all things.
Another of my monthly columns for Edge has come online, this one for the magazine’s 20th anniversary issue. It’s mainly about evolutions in how we talk and write about games, and what “for everyone” might mean in the generations ahead.
