Decompression and Elevation

GDC is over, and it’s been an overwhelming week. I wrote about that overwhelm at Kotaku in this month’s column, called “Why I Cried at GDC.” It’s kinda raw, so thanks for your indulgence.

Once I got home from a brutal series of travel delays on Sunday evening, I’ve been decompressing. I miss my friends; I feel reacquainted with games. I want to crawl into a little screen and play something old and lovable. And BioShock: Infinite, obviously.

Amazingly, our #1ReasontoBe panel was covered in the New York Times, alongside some signs of cultural and economic thriving in the indie scene. We have a long way to go, but I felt very, very optimistic at the event this week. This was my favorite story out of GDC.

I went on the One Life Left show, and I also wrote a lot during the week — Kentucky Route ZeroMGS5! Warren Spector on games’ borrowing from film! Emily Short on being truthful! Disasterpeace! Unfinished Swan! — there’s more on my public Facebook page, where I keep a lot of my links when I don’t have time for SVGL. I know a lot of you don’t use Facebook, and I continue to promise you I will get a real website someday.

Okay, now I can finally play Infinite. And Game of Thrones is back, easing the harsh transition back into my chilly little New York City life. I’ll be writing GoT recaps at Boing Boing for the duration of the season (!) so follow along! My writeup of the Season 3 premiere is already here!