Isolation

My “GTA V review” and the subsequent audio performance I posted yesterday circulated much more widely than I anticipated. I guess I tapped into something — our sickness, maybe, of the black and bilious pall that enters fandom and the media that surrounds it whenever a successfully-hyped, major commercial release appears.

It was a protest on my part, and I’m comforted that it resonated. I gave an interview at the Daily Dot explaining myself a little better.

Today, I published an interview I did with Raphael van Lierop, a former AAA veteran who, after years at THQ’s Relic studio, moved to a quiet part of Vancouver to work on an independent game with some talented colleagues who’re also from the traditional development scene.

Hinterland Games’ The Long Dark takes a unique approach to the survival genre, minus the “horror” or the “post-apocalypse.” It’s about braving the wilderness, surviving the world’s slow decline in a harsh climate where technology’s gone and knowledge is hard to come by. I think it’s a pretty neat idea — I love the survival genre, but I have had enough zombies. Way enough.