Desperation

“Users hide comfortably behind their computer screens and type the most obnoxiously offensive things they can think of and thirstily WAIT for an angry response; a validation of their modest efforts.

(PS: Check out “The Misadventures of Awkward Black Girl“, even if your only reason for doing so is to see how charming, bright and non-awkward people are still liable to feel ‘awkward’)

About That ‘Fake Geek Girls’ Article

I’m not really into being called a “geek” or a “nerd.” Everyone tells me, “of course you are: you’re in video games for a living.” They roll out checklists, even, a litany of things I like, things I did in high school; skills I’ve got, things I know, or even measures of how much I know about those things or how much I like them, as if to make sure I know how nerdy I am.

I wouldn’t say it bothers me, exactly, but I don’t think the label really applies, either. First, I’m not a stereotype. I’m defined by the things I like and the things I do, sure — but I’m not labeled by them, I’m not consigned or obligated to some group because of them.
Second, being someone who’d be passionate about a few things to the exclusion of all else, who prizes some list of entertainment media over social skills and the human experience, is not something I’d be proud of. I’m proud that I know a lot about a lot of offbeat things. I’m proud that I’ve grown up on the internet. But I never thought I had to choose between that and feeling included among people in the world.
I know that “geekdom” was something a lot of us did in high school because we felt marginalized, we didn’t blend in, we needed safe havens. But dude, I’m not in high school anymore. I spend all my working days talking about how games and fantasy worlds can be something adults can still enjoy. I’m not concerned with the labeling and judgment that teenagers do.
Most importantly, “geek” doesn’t even really mean anything anymore. Someone on Twitter said that the fact I Tweet about Game of Thrones makes me a nerd. Uh, it’s on HBO. That’s mainstream entertainment. Even Lana del Rey can figure out how to use Twitter. None of this stuff is exclusive anymore.
Traditional ideas about geekiness are dying a slow death in the social media age. The socially-awkward computer nerd is not society’s embarrassing chaff, but rather an admired hero driving connectivity and innovation. Steve Jobs has been practically canonized. Video games are, thank god, becoming something that anyone can enjoy and understand on whatever level they choose.

Some say that geekiness or nerddom or whatever isn’t defined by your interests, but how obsessed you are with those things: Like say, it isn’t the fact you have a weekly D&D session or belong to a WoW guild or like Robert Jordan books; it’s the fact you spend hours writing your own campaigns or would rather play WoW than go out or that you own every Robert Jordan book and have read each one at least three times and you submit to a fanfiction forum.

But if geekiness is about degree rather than subject, then the girl who has practically made a part-time job out of knitting animals for her Etsy store is a “geek”. You’re a geek if you go to law or medical school, which require obsessive focus and attention to detail. If you are a banker who plays fantasy football and memorizes player stats, and then routinely meets your league-mates for beer on Sunday, you’re a geek.

It’s just not A Thing anymore, in this world where we have access to endless volumes of information and access to a wider swath of insight into the diversity in other people’s lives than we ever had. You’d think we’d all be happy about it, people like us who grew up putting grocery bags around our books so no one would know we were reading shojo manga in 8th grade health class and laugh at us.

When it comes to video games, I’m psyched — now people from all walks of life will be contributing their talents and experiences to the medium, people who might have gone off and just did movies or something instead, and it’ll be richer and there’ll be more people to have fun with and it’ll just be better.

But for some reason, the normalization of “geekdom”, the fact we now have the freedom and ability for everyone to get obsessed with whatever they want whenever and share it with whomever or not, is super threatening to a lot of people.

And it’s not that I don’t understand: You made a secret fort to hide your heart in when you were a child who was hurting, and now you feel like people are trying to take your fort away.

But part of becoming a damn adult is understanding that shit can’t hurt you anymore. You can keep yourself safe.

You don’t need to judge, label and fight with people because of your stupid video games and fantasy books. I mean, it’s crazy that I even have to say this, even to some people that are presumably adults. But maybe, if “geek” does mean anything, if I had to pick a definition for it, it’d be “person who’s afraid to grow up”, or “person who can’t adjust.”

That’s sure what it looks like to me when I read this article. Sidenote: Forbes has really been batting a thousand lately when it comes to “geek interest” writing; my guess is they’ve hired new writers that they don’t have to pay very much, and relying on the guaranteed forum and Reddit hits that come from telling superfans of “geek culture” what they want to hear.

Kinda gross; first, there was this piece about how the writer’s inexperienced outsider status somehow made him more qualified to tell BioWare fans they deserved a new ending for Mass Effect than we industry-bought jaded game journo types; actually, there were multiple different blog-style stories from multiple authors that seemed pretty transparently geared to exploit the environment of fan ire toward BioWare and toward game reviewers.

Now this gem. Here’s an author tired of what she views as an epidemic of “fake geek girls” who are, in her view, emulating “geek culture” in order to gain male attention. I’m not really sure where this supposed phenomenon is centralized; she says “girls”, so maybe she means “in high school,” but then she says she is married, so presumably she is an adult woman who is here to … police young women?

If you believe that your interests define your identity, then our present-day environment, where it’s suddenly easy to access obsessive reams of information on anything and to connect with the like-minded, means it’s easier than ever to be anyone you want. Anyone can own a popular Tumblr or flirt with YouTube stardom or have hundreds of followers and plenty of people try. People are fascinated with building identity through participatory online media.

That’s probably why the wider Western culture seems obsessed with authenticity right now: A word as prevalent as “geek” is “hipster”, an equally overblown term that refers to someone deeply concerned with appearing cool in an authentic way — even if it means inauthentically borrowing superficial signifiers, like fashion or music, from other cultures or eras.

The author of the article takes great pains to establish her own authenticity and attack the authenticity of others, for… why again? Presumably she feels threatened, like her “geeky” pastimes should remain secret forts that everyone needs to know the password to get into. It’s a weird, sad way for an adult to behave.

It’s true we’re fascinated with authenticity and the lack thereof these days. But here’s a little news flash to the author: Curiosity about other societies and people, and a desire to be included, is a perfectly valid reason to adopt or espouse a new hobby. If the acne-clad pungence of the basement stereotype around certain hobbies has now been dissipated, it’s totally logical that new faces would be attracted to our culture, hoping to get involved.

Yes, probably they want to be liked. Probably they will try hard. This does not make them “fake.” It makes them human. It’s normal. Everyone, whether they will admit it or not, secretly wants to be liked.

And didn’t you hide inside your computer games and fantasy books because when you were young you tried to be liked and you failed? And now even though that was years ago you’re going to make sure you get your revenge? Seriously, how old are you?
Also, to the author: Girls have always pretended to like things in order to get boys to like them. In ninth grade I paid a dollar for an older girl’s cigarette so that I could be seen holding it (unlit) by this kid I liked so that he wouldn’t think I was too goody-goody for him. I did not even smoke. Was I being fake? Yes. Was I being normal? Duh. (The gentleman involved was not fooled, incidentally.)

Boys often pretend to be a little cooler or smarter about this or that than they are because they want girls to like them, too. That the author genders her argument against “fake girls” makes it really, really weird to me. Does she think her male friends are so stupid they will be misled by truly false people? Does she have a deep-seated insecurity that makes her feel the need to be the most authentic girl in the room?

When we were kids being a geek girl made us feel sort of rare and special. It was all boys and then us, and for some of those nerdy boys, we were the only girl they really talked to. We were the center of attention. Maybe this girl is still acting on the subconscious need to keep other women away so that she can still feel special. Clearly she has some misdirected anger, and a paucity of self-awareness.

This is the worst kind of thing to me, because not only is it sad for her, but it sucks for all of us. Women in our space, having once been something of a scarcity, face particular challenges. We lack for companions and mentors. We regularly experience sexism. We are constantly having our authenticity undermined by people who assume we can’t possibly be competent, knowledgeable or genuine. We don’t need other women to actually try to make it harder.

Whoa, wait. Does the author’s bio really say that she works with a mentorship org and runs a tech group for women? That’s scary.

The article even presents a Venn diagram that shows that “geekdom” lies at the intersection of intelligence with social ineptitude and obsession. I think it leaves out “arrested development,” because again, when I look at the argument from this girl — and from any “geek” with an unsettling refusal to accept growth and diversity — all I see is people who think they are still in high school, who are afraid of losing their safety fort to girls who go shopping, because going shopping is something something only fake girls blah blah.

I mean, really?
Tara “Tiger” Brown is worried about fake geek girls. Tara, you are a woman now, okay?
And incidentally, if you’re going to start articles with aggressive lists of proof of your authenticity, I wouldn’t brag about the Sierra Quest games. That’s kinda entry-level stuff. And Transformers? Didn’t Michael Bay make a movie about those?
Yeah. If being a geek is just about competing to see who can be the most obsessed and unpleasant, fuck it, I’m not that.

Is It Summer Yet

Well, I survived GDC, and we wrote unholy tons of great talk coverage from smart, exciting developers! I was on the One Life Left radio show with famous people one night!! I did a lot of work, but some of my fave experiences real quick: This Alone in the Dark postmortem, a touching talk from Double Fine’s Nathan Martz on lessons in Once Upon A Monster‘s design, and the always-brilliant Richard Lemarchand on why designers should think more about the science of attention than about the unhelpfully-vague “immersion” concept.

We all want so much from games that it’s sometimes easy to get frustrated, or misdirected (a recent Edge column I wrote about my frustration with the “games as storytelling medium” conversation is online today). But GDC always revitalizes my enthusiasm for games, the people that make them and the ideas that some of our best minds are always brewing. Incidentally, I weighed in pretty extensively on the “storytelling medium” thing in last month’s “Ask Gamasutra” feature.
I returned back to New York from San Francisco with a terrible fever that took me out of commission for nearly a week, and I’m scrambling to get back to life now. Speaking of revitalizing my enthusiasm, play Journey. Play Journey. There is nothing in the world for me like games made by people who want to create and who are doing it because they care. If you don’t have a PS3, sell a relative’s organs and buy one (or borrow one from someone, at least).

I Hate Picking Headlines

I’ve talked to you guys a little about Chrono Cross’ soundtrack before. For Kirk Hamilton’s weekly music block over at Kotaku (Kotaku has “programming” now, if you hadn’t heard), he asked me to kick in some thoughts, and I elaborated some on why it’s absolutely my favorite soundtrack in games. I’ve been replaying Chrono Cross lately and it only serves to emphasize for me how massively overlooked and underrated the game is. Chrono Trigger was a tough act to follow. More on that soon — promise.

For everyone asking me “should I buy a PlayStation Vita,” I’m like, “well, do you want it? Are those games you want to play, and can you afford it?” I mean, if the answer to all three questions are yes, you should get it.
Me, I really like the thing. Of course, the great delusion of game journalists is that their likes and dislikes have anything to do with the market and what consumers will actually buy. I’ve written my impressions and thoughts on the device and its tough-to-call role in the complicated portable landscape over at Gamasutra, if you’d like to check it out and weigh in.
In other cool ideas that depend on complicated marketplaces, I’ve written an editorial about transmedia gaming and entertainment. Where’s that glorious transmedia future we were promised?
Speaking of the future, I’m part of this classy quarterly futurist magazine called Arc. If you look at the other contributors you might see why I’m wondering if someone just put me in there by mistake. It’s super awesome, and you can check it out on digital platforms or in print.
That’s about it for now, aside from a very important music recommendation. For my birthday last year I threw an enormous loft party with many of our friends’ bands, and Ava Luna, one of my favorite locals, was awesome enough to play. They continue to get bigger and more awesome, and now they have a new record out and the famously difficult-to-please Chris Weingarten likes them enough to put their record on Spin so that you can stream it, so you should. They’re really good.

I Guess I Got My Swagger Back

The following is a paraphrase of an email I got a couple of weeks ago, potentially containing a few direct quotes by accident.

Q: Dear Leigh Alexander, I greatly enjoy your Sexyvideo Gameland blog. But I miss when you used to write longer blog posts. Now it seems like you just link to your articles alot. I like your articles but I miss hearing your thoughts and opinions. Where is the thoughtful coverage?
A: Dear reader: In the articles. Please enjoy these links to the last couple weeks of my work. Thanks.

Road to the IGF: Die Gute Fabrik’s J.S. Joust
Road to the IGF: Simogo’s Beat Sneak Bandit
The Real Reason You Can’t Stop Talking About Lana Del Rey
Activision commits to toy biz with new Skylanders: Giants
EA showcases 2012 lineup at New York showing
EA’s faring well in the social race, but there’s still a long way to go
‘The world has changed’: Team Ninja’s Hayashi on more realistic, respectful games
Tecmo Koei: Japan’s culture a ‘huge treasure’ in competitive market
The Dating Secrets of Your Favorite Video Game Characters
The Best Doctor’s Visit You’ll Never Have
The Future of Valentine’s Day
Why the Chrono Cross Soundtrack is My Favorite

Broken Languages

I finally wrote an exhaustive review of Katawa Shoujo, the visual romance novel set in a facility for disabled teens (you may recall I first covered it back in 2010, exploring the cultural genesis of such an unusual idea). Over the past few weeks since the fan-made game’s made its long awaited launch, tons of you have been mailing and tweeting to see if I’d played the final version, so now here you are.

Games about conversations, about dating, about things less tangible than action, are clearly overwhelming to develop (and also to interpret critically, come to think). But I like when people try. Boy, do I! Over at Gamasutra, we’re doing those annual Road to the IGF interviews with the festival’s finalists, and today I’ve done one with the folks behind Prom Week, a game that promises an unprecedentedly sophisticated conversation engine.
The team gives a pretty fascinating interview. Mattie Brice asked me on Twitter about why more people don’t try to push social simulation technology (like, why was Facade so long ago, for example, with few comparable examples since?)
I think it’s because not only is it an enormous technical challenge, there’s also the perception that it’s a niche, a thankless academic corner that will never reach beyond an “indie” audience. Good thing some people try, though. (Mattie, is it a coincidence you go by xGalatea online, where Galatea the game is among the most iconic examples of groundbreaking, conversation-oriented interactive fiction in history?)
Anyway, back on task; I also interviewed the creators of musical landscape game Proteus for the Road to the IGF series. Cannot believe it’s only a handful of weeks til GDC!
This past weekend was the 2012 Global Game Jam. Good thing I have loads of friends who make video games for me to look at and talk about! As soon as I catch up with what all my favorite people have got done I’ll let you know about it.

Baby’s First Game Review

When I was a kid I didn’t necessarily aspire to be a video game journalist; primarily I wanted to be an actress, and then occasionally I had designs on becoming a surgeon, until my third grade teacher told me I’d have to buckle down and get better at mathematics if I hoped to make it through medical school. Fuck math, man.

I wanted to become a surgeon because of a computer game, though. Sometimes I don’t fully realize how omnipresent games were throughout my life until I look back on my childhood journals and papers and stuff from this sheaf of old junk rescued from my parents’ house (where I found my classic Phantasy Star II ‘novelization’!).
Anyway, last night I happened to find one of my earliest “game reviews”. Judging by the rest of the content of the journal I found it in, I must have been about six when I wrote it:


Fun fact: Donald Duck’s Playground for the Commodore 64 was made by Al Lowe, creator of the Leisure Suit Larry series. Believe it or not, I also played those games when young. My parents probably should not have let me. I got a real kick out of being able to interview Lowe a few years ago.
Don’t believe the review, either. I wrote it while frustrated. Donald Duck’s Playground wasn’t weird, it flippin’ rocked and I played the shit out of it.

It’s Raining

Continuing with my commitment to revisit the Metal Gear Solid franchise alongside the HD re-release, I’ve finally written a fairly lavish tribute to what I consider to be overall the finest entry: MGS3, with particular attention to the fight against The End. That’s just one of the elements I think make the game such a standout; I re-finished the game at the weekend for the first time in a few years, and I still got all teary at the end.

There’s so much more I could say about it, too. The Boss as one of gaming’s best female characters ever-ever, the strange palate cleanser of that “ladder scene”, the impeccable use of Cold War anxiety elements, blah blah blah. Suffice to say I actually think MGS3 is a perfect video game, and I don’t say “perfect” often if ever.
If you missed any bit of my past month’s self-indulgent MGSism, here’s a blog post on MGS1, and a Kotaku feature about the authorial intent of MGS4. I’m never satisfied that I’ve said exactly what I want to say about these games, but once in a while, I should probably try writing about other things, eh?
Oh, I have done, a bit. I caught up with 5th Cell to see what it’s been like launching their first new IP since Scribblenauts (on iOS, no less!) — and moving into self publishing. They’re also working on an uncharacteristic 3D shooter for XBLA, and Jeremiah Slaczka tells me why it’s so important for the studio to continually try new things.
I also talked to Sulake, which makes Habbo, about this intriguing strategy the company is attempting to increase user retention by adding iPhone apps that integrate achievements with what players do in the main game world. What’s interesting is they aren’t Habbo apps; they’re stand-alone games that allow players to showcase their achievements and stuff in the Habbo world. Just about everyone is going multiple platforms in order to compete and engage users in the tricky online space, and it has interesting implications for the rest of gaming, I think.
GDC will be here before we know it, and with it, the most wonderful time of the year: The Independent Games Festival! I’ve got a bunch of interviews in the works with the finalists of the IGF that you’ll be seeing in the coming weeks. If you’ve got a newsstand near you, check out the December/January issue of NYLON Guys for an in-depth interview with Phil Fish about Fez, and in February/March, I feature Alexander “Demruth” Bruce about Antichamber.
In other news, Indie Game: The Movie showed at Sundance, and I hear via the Twitter that HBO is considering doing some kind of series about the experience of indie game designers based on it. I’m excited that the wider world is starting to understand that these people are some of the modern age’s most important artists.
I’ve been super busy; then again, aren’t I always? For some reason lately a high volume of you have sent me articles, blog posts, etc. asking for editing, advice, feedback, thoughts and whatnot, and I just haven’t been able to get to any of it. I’m really really sorry! I’ll get back to you if I can, but please don’t be too mad at me if I just don’t have the bandwidth right now.
It continues raining/snowing here in New York. Via thisismyjam.com, here is Broken Water’s Kamilche House, a good song for days indoors.

Scoring Sentimentality

When it comes to entertainment media, I generally think objectivity is a ridiculous notion. We can accept this in most kinds of art — i.e, “I don’t like this” is not thought to be analogous to “this isn’t good.” We can like things that are bad, and we can feel alienated or repelled by things that are well-crafted if they’re not our taste.

It seems more difficult for gamers to accept this, and by “gamers” I mean the kind that are “hardcore” enough to be overly invested in what other people think of something they like. I maintain that probably the biggest reason people read reviews is not “to find out if a game is good,” but to help them crystallize their own opinion — or to make them feel validated in that opinion.
But there’s still the assumption that a review can be generally correct or not, vs. something one agrees or disagrees with; certainly it doesn’t help that as a technology product there are aspects of a game that are governed by quality rules, that have a right and a wrong way they can be executed.
I hate that. I think for the most part the most interesting work in gaming culture gets done when we let go of this distant idea of games as only product; they are so personal, so subjective, so experiential.
There are people out there who think that Ocarina of Time is the greatest video game ever made. It isn’t[*], but I know why a lot of people think so. Read the latest of my Edge columns to come online and see what I mean.
Speaking of products and reviews and stuff, I had a thought-provoking question posed to me the other day, and it spawned an entire editorial: Why doesn’t the games press review Facebook games? Would having them on Metacritic or something offer a useful baseline for the space so that it can actually evolve?
All I’m doing right now is replaying MGS 3 in HD. Yep, still my favorite video game.

*”Ocarina of Time is the greatest ocarina-themed videogame of all time.” — Ian Bogost