I have a couple of cool things to announce — one is that I’ll have a biweekly column at VICE UK from now on called Understanding Games. The first episode is up, and in it I come to terms with the language of mainstream video games via Snowpiercer (“BioShock on a Train”) a movie I liked a lot. There are only vague spoilers for the film, if you haven’t seen it.
Also, from now on, Lo-Fi Let’s Plays will be syndicated every Wednesday at Rock Paper Shotgun, with additional commentary and even interviews where I can get them. Super excited!
In the Guardian, I wrote about the endless investment and crude labor of multiplayer online games, after being struck weirdly by the kind of “participation” the Destiny beta offered (and inspired by a Jenn Frank article, linked therein).
At Gamasutra, I explore the incredible portfolio of Devine Lu Linvega, after some wonderful sleepless nights with the odd, intimate alien diplomacy simulator Ledoliel. I also did an interview about Variable State’s upcoming Twin Peaks-ish story game Virginia, including a chat about what it means to be “Twin Peaks-ish”. In other story game news, I catch up with unstoppable Simogo about winsome The Sailor’s Dream. Def watch the lovely trailer at the head of the article.
I spent the weekend climbing Mam Tor in the Peak District via a sheep trail, and when I wasn’t doing that, I was playing a lot of Meg Jayanth/Inkle’s gorgeous 80Days (very fond of Inkle, as their creation platform Inklewriter supports the only text game of mine that has ever been shown in a festival).
The game is just lovely — as you might know I’ve written extensively about my hoped-for future of text games on touch devices and e-readers, and if you need more convincing to try 80Days for yourself, you can read Mike Rose’s interview or the inimitable Emily Short’s comprehensive look.
I also played Matthew Burns’ Arboretum, which I think is fairly interesting as a story about first love, how vague, complicated — and yet permanent — our teen feelings can be. Structurally I think it’s a really good use of the form; I think my own failure to attach to either of the characters might be a consequence of their nature and not of the writing, as Burns is one of my favorite writers in games.
Finally, I’ve done an interview about the exciting, up-and-coming Girls Make Games series of summer camps focused on teaching girls ages 9-16 how to make games (and that they can, confidently). It’s an awesome initiative and you should check it out and give your support if you can.
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