How To Be A Game Journalist

Do you like video games? If so, you may already qualify for your dream job. That’s right: Games journalism, the art of writing about games in order to gain fame, prestige, and free copies of things. It can also be quite lucrative, so if you’re reading this, feel free to send your boss the kiss-off email you’ve been composing in your head for years. The rest of your life is about to begin now.

Not only will games journalism give you a career, it’ll give you the social network and peer recognition you’ve always longed for. Lonely? Not anymore! Get ready to meet your 200 new internet friends and thousands of Twitter followers!

This sounds great, you’re saying. But how do I do games journalism?

You need a lot of feelings and opinions. This part is essential. Unlike other people, when you play a video game you have experiences and responses and thoughts, and probably most people have never had those before. You should write them down. If you don’t have particularly strong opinions, fear not: Just be very emotional, and you will get a lot of attention. Attention is, of course, the measure of quality.

You need a lot of passion and faith. Nobody believes in the games industry like you do, and you need to show those jaded assholes how much you care. That you have a heart in your chest that beats sets you apart from so many others who don’t have feelings or who don’t believe in anything. You are more honest than everyone else, and that’s admirable. That’s all that counts.

You need the nobility to pour your heart out for free on a daily basis if gaming is ever to be saved. Oh, yeah. It needs saving, which is why you must write that blog post. Spend three weeks on it. Tweet about it many times; it is tough but you are making progress. It’s important work.

You must keep in mind that everyone who is more experienced than you are is always wrong. Doing games journalism is not a want, it is a need. You have suffered in silence too long, praying quietly at the altar of your living room console while all of these boring jerks do all this work in the industry. How have you let them ruin everything for so long? Why have you deprived them of the change engine fueling your single voice? Rise now, tell them what’s broken and how to fix it. You can make, like, two bucks a word telling people how to fix things. Didn’t you know that?

Wait. No. You don’t care about money. This isn’t about money. You and your friends have run a fansite for years because you care, and your caring about video games must continue to supersede your self respect or your interest in craft or boring things like that. You don’t want to be a professional, you just want to live your dream, do what you love and save the games industry, and those are the most important activities.

Like, you’re just a games journalist, not some, like, journalist. Anyone who asks to be taken seriously or paid well is the enemy. Don’t forget it. Scrutinize everything they do. It’s a thankless job, but at least you’ll get to be the first person to see some trailer someday. You will get a bobblehead that none of your friends have. Tell them that they can’t even buy it in a store. It’s a press gift. You’re press. Oh my god, your badge says press and you can walk to the front of the line.

You might even get an email from a developer you’ve heard of telling you that you did a good job writing about their game. The day you see that name in your inbox will make up for all of your suffering. You can tell your colleagues you were ‘just talking to’ so and so. 

You must root out corruption wherever you find it. Don’t stand for it. Everyone but you accepts junkets, bribes and freebies. This is just how the games industry is, and you don’t even have to work in it to know that. You’re just that special. And if you’ve been at this for a long time, like a year or something, that’s when you get really good at calling people out on their shit. Think about it: One day they’re names on your most favorite website, the next they’ve got a lot of explaining to do. They’re accountable to you. That’s part of your job.

Wait, yeah. This is your job. You’re not some fan writer. You’re going to get an award for this someday. People who say there’s no journalism in games have never read your interview with the guy who made that thing, and they’ve never read it because they don’t get it so you have nothing to explain, not to that sort. You can laugh quietly to yourself; they’ll learn.

You should be a contrarian. You get together with your coworkers in the bar and have a beer and laugh about how you’re going to do this, like, crazy thing. You’re going to give Halo 4 a score of 2. Wait, how, why? Oh my god, you guys. You’ll see. Spread yourself out in the booth. Stick your chest out. You’re a breath of fresh air, you’re a rebel. Fuck professionalism, there’s no name for what you do.

This is your work. This is your identity. You are above reproach, except for when you’re not, and then while you seethe in secret about having your incredibly hard work and your precious integrity undermined, you know how to blog the perfect apology. You are so deferential. You call your readers “folks.” You tell them how hard you’ve been working to build something or other and how they’ve been helping. You all love games. Isn’t that what it’s all about, the games?

Yeah. It’s all about the games. That’s why you do this.